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Liquid Metal Slime
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 PostSun Feb 02, 2014 6:54 pm
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Meowskivich wrote:
easy, just make a few variations of the clouds.


I'll give that a shot in the coming week. I'm also now considering making the clouds a flat color and only emphasizing the clouds in spots where they overlay a building which is floating through the cloud. A bit hard to explain but in my head it looks like it might be good too.
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Metal Slime
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 PostMon Feb 03, 2014 8:01 pm
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Weekend progress: Got some tedious plotscripting out of the way.
- Scripted the tavern menu. (lets the player hire and level up heroes)
- Drew and scripted the world map

Blubber Bloat
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 PostMon Feb 03, 2014 9:02 pm
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You can regress levels?
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Metal Slime
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 PostMon Feb 03, 2014 9:04 pm
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The menu on the left lets you regress levels and dismiss heroes. The menu on the right lets you increase levels and hire new heroes. Higher level heroes cost more so sometimes the player will want to have a lower level party.
Blubber Bloat
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 PostMon Feb 03, 2014 9:25 pm
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RMSephy wrote:
The menu on the left lets you regress levels and dismiss heroes. The menu on the right lets you increase levels and hire new heroes. Higher level heroes cost more so sometimes the player will want to have a lower level party.

Oh ho, sounds interesting.
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Liquid Metal Slime
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 PostTue Feb 04, 2014 1:54 am
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Willy Elektrix wrote:
I've been considering starting Powerstick Man for a while. It's always looked cool to me. Should I wait for the Extended Edition?


I think that depends on what kind of experience you want when the Extended Edition finally gets released. The original is 13 years old now, and I'm pretty certain it's aged badly. It has none of the bells and whistles that OHR games pull off as standard these days, and it may feel odd going back to it after all these years; the Extended Edition pulls off most of the bells and whistles, like sound effects, and is, in my opinion, way cooler. If you want to experience what most of the community has experienced, then I would try the one that's currently online (Slime Salad has v1.1; Castle Paradox has v1.0). The advantage to that is seeing how an ugly, self-indulgent game can reinvent itself in the Extended Edition as a prettier, far more self-indulgent game. However, if you want the real experience of what Powerstick Man is and was always supposed to be (according to my skillset), and don't want to know any other version, then I would wait until the Extended Edition is ready. The original is my noob game, but the Extended Edition makes it feel like a noob game (as does most anything made in the OHR nowadays).

I think it also depends on how much time you want to devote to it. The original takes about 3-5 hours to complete on a general run-through, and 7-10 if you're trying to get everything (v1.1 cuts the time down a little by allowing the player to use bus passes to get around town). The Extended Edition is probably double that, though I haven't played from start to finish since I started production on it in 2007. I expect the released version to take a minimum 5-8 hours if you race through it, and as much as 15-20 if you do everything. Though, the likelihood of doing everything is slim since I've crammed it full of side quests and things that are easy to miss if you're not actively searching everything. In fact, the screenshots I posted here are part of a massive sidequest that you're likely never to find if you're not an explorer. The original has very few sidequests you can bypass, and is more about finding items and hidden characters than it is about whole story lines.

Hope that helps. If you want to play v1.1, you can find it in the Legendary Edition package here: http://www.slimesalad.com/forum/viewgame.php?t=360. Take note that you have a number of file options in this link. The download for V2 will give you a new vision of the game, but one that's very incomplete, and is online only to show what could have been if I had been more graphically adept when I started the original game. V1.1 is the one you actually want, if you want the original experience.

If you want to see some of what's ahead in the Extended Edition, you can view the two somewhat outdated promo videos (I never did finish the third, but will eventually) here: http://www.slimesalad.com/forum/viewgame.php?t=3911

And, I'm generally open to sharing sneak previews of the Extended Edition to interested parties, if you don't mind playing a game with broken sections. Really, it's up to you how you want to play the game.

Afterthought: Actually, after viewing the progress of the third trailer, I really don't know why I've held off releasing it. It's more than adequate to show off the real Extended Edition. I think I'll wrap it up and stick it on here tonight.
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Metal Slime
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 PostFri Feb 07, 2014 5:43 am
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Sure, it's thursday, but...
Blubber Bloat
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 PostFri Feb 07, 2014 6:53 am
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I see you have a super boss there. You have my interest.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
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Liquid Metal Slime
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 PostFri Feb 07, 2014 1:36 pm
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RMSephy wrote:


That looks so awesome. I like the restricted path movement style. It reminds me of Super Mario World and Final Fantasy Tactics. So do the paths form and disappear as tags are set on and off? I also like games in which you have a disposable party. It adds a whole new element of strategy to the game. The level regression sounds like it could be neat too.
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
Liquid Metal Slime
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 PostWed Feb 12, 2014 2:47 pm
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So, I haven't had a huge amount of time to work on my game up until last night. I got some suggestions on limiting my palette and had a few neat ideas of my own. So here's a short video of my progress. Let me know what you think.

https://www.youtube.com/watch?v=vjHYhCfsZAA&list=PL5FafLrq9rotB0E1nGNIUkehH6wejO_Rr
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
Metal King Slime
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 PostWed Feb 12, 2014 3:33 pm
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Neat! The clouds are particularly good. Looking forward to this.
Being from the third world, I reserve the right to speak in the third person.

Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Metal King Slime
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 PostWed Feb 12, 2014 4:21 pm
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Limiting your palette seems to mean making things less colourful. I can't choose between any of the incarnations though. But one thing that I do notice is that the shadows are very subtle and easy to miss; I would make them a little darker.
Liquid Metal Slime
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 PostWed Feb 12, 2014 7:20 pm
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BMR wrote:
Neat! The clouds are particularly good. Looking forward to this.

Thanks!
TMC wrote:
Limiting your palette seems to mean making things less colourful. I can't choose between any of the incarnations though. But one thing that I do notice is that the shadows are very subtle and easy to miss; I would make them a little darker.

Thanks for the advice. I have since tried making the shadows darker though I don't think it looks as nice. I think the subtlety may be good in the end as I don't want to distract too much from the story and goals of the game. As for the palette choices, I too have liked each of the palettes in their own way. I think I'll stick with this one though since it has a darker atmosphere which works well with these area seeing how it's night time.
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
Metal Slime
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 PostTue Feb 18, 2014 5:11 am
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To friends long gone, and those I've yet to meet - thank you.
Red Slime
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 PostTue Feb 18, 2014 5:37 am
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Wow. Such shopkeeper. Nice apron. Doge seal of approval.

That aside, minor setback with the Drakenmoor main file getting corrupted, but I wasn't too far into it.
Writing the main story for the game is slow, due to me thinking very carefully about it. Main characters, main antagonist, and Big Bad have names, some important characters have names. So, YAY!
May the Moon light your path, and the Shadows hide you from your prey.

Posgagen urzefa Posyosriig ahgesqizeur genyouldr Jiikyouldr, gariigig urzefa Sazegaigyouldsa zegesigfe genyould fr'yopos genyouldr jiikrfagen.
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