TMC wrote:
Almost certainly it is (uses the default box borders); it isn't.
People have scripted custom font/text systems since long before slices. I remember Rinku using an NPC per character in Ziggurats for Red Turtle... of course there is a 300 NPC limit.
People have scripted custom font/text systems since long before slices. I remember Rinku using an NPC per character in Ziggurats for Red Turtle... of course there is a 300 NPC limit.
It's OHR, but those box borders are slightly different from the default. The font characters are walkabout sprites. Originally, I had them as a unified backdrop, but rendering a sentence from backdrop-derived sprites turns out to cause enormous lag. load backdrop sprite must not do any caching. It could take several seconds to display a text box like the one shown in the tutorial.
I don't know why I thought it was super necessary to have a larger font, but I like what it does for readability.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Decided to start sketching out my possible map ideas. I think it's a win.
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
Spoonweaver wrote:
sheam, your style is inspiring. Keep up that random nonsense!
If you're in to random nonsense then you'd like my blog. I just started it to keep progress of my game, of my art, etc... It's still under development so some of the links might be blank. I wasn't planning on telling people about it just yet. I'll likely announce it formally once I feel its more cleaned up.
Here it is though: http://momo--portfolio.blogspot.ca/
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
To answer you both, it's essentially a gigantic floating temple which long long ago was forced to take to the skies as the world was destroyed by monsters. Over a great deal of time the people of the temple have expanded their race and built a great city surrounding the temple. To gather building materials they use large cranes and such. (This explanation may change as the games background story is refined...)
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
How much of that scribble is actually functional? Like this Shadow Complex map.
TMC wrote:
How much of that scribble is actually functional? Like this Shadow Complex map.
Well not too much actually. It's more or less going to be in the backdrop of my map to make the player feel the vastness of the floating temple/city. For the first chapter of the game you will only really touch the lower 3/4 of what is seen (on the outside), and you will also venture inside, where you will find the temple has been constructed in to somewhat of a reactor type thing, which makes the city float. You won't touch too much inside, most areas will be blocked off restricting you directly to your goal. After chapter one, the temple/city actually plummets to earth and crashes in to the mountains of an island. You don't really get to see much of the city until the end of the game, and by then im thinking either the people will have rebuilt some of it, or it will be destroyed and abandoned...
In short, you never get to see it in its full glory. I may have flashbacks in which you get to see bits and pieces of the city before the crash. Flashbacks might also be good because then the player won't completely forget about the city by the end of the game.
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases




