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Liquid Metal Slime
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Stampo! is now here! 
 PostSat Nov 30, 2013 6:10 am
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I have finally written up a user guide for Stampo and decided to release what I have completed so far for download. This version is fairly basic. I couldn't get the "UNDO" button to work so unfortunately there won't be anything like that in this version. I may later release a "Work in Progress Version" in which others may review my code and help troubleshoot some of the problems I'm having but for now I have just released the game with a version of the code that I know to be fairly stable.

Anyways check it out and make some art to share!

EDIT: Another thing I should explain, the program isn't just for making art. The guide provided with the game describes how users can create their own stamps in CUSTOM in order to create very complexed art or use Stampo! as a tool for drawing backgrounds, battle screens, title screens, etc... Do with it what you want.
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
Blubber Bloat
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 PostSat Nov 30, 2013 6:25 am
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first to download, I am

edit:
It's kinda coo'.
If I had to make a suggestion, perhaps a way to change palletes on stamps so as to alter colour?
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Liquid Metal Slime
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 PostSat Nov 30, 2013 2:42 pm
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Meowskivich wrote:
first to download, I am

edit:
It's kinda coo'.
If I had to make a suggestion, perhaps a way to change palletes on stamps so as to alter colour?


Thanks, I think that should be easy enough to add in the next version. For the time being just run Stampo.rpg in CUSTOM and you may change the colour or even draw your own stamps all together. I think if people get in to it enough I may do a shout out for stamps and people can submit their own stamps making there be a larger default library to choose from.
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
Blubber Bloat
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 PostSat Nov 30, 2013 5:13 pm
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I don't know if you want to play with palettes or anything, but you can feel free to use my master palette if you want. I like it better than the standard OHR palette, especially since it actually has the color orange.


ps: it's already in bmp form, so just right-click and save at thy will.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Liquid Metal Slime
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 PostSat Nov 30, 2013 6:07 pm
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Meowskivich wrote:
I don't know if you want to play with palettes or anything, but you can feel free to use my master palette if you want. I like it better than the standard OHR palette, especially since it actually has the color orange.


ps: it's already in bmp form, so just right-click and save at thy will.


Will do, thanks a lot. Totally didn't notice that orange was non-existant haha.
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
Blubber Bloat
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 PostSat Nov 30, 2013 6:39 pm
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sheamkennedy wrote:
Meowskivich wrote:
I don't know if you want to play with palettes or anything, but you can feel free to use my master palette if you want. I like it better than the standard OHR palette, especially since it actually has the color orange.


ps: it's already in bmp form, so just right-click and save at thy will.


Will do, thanks a lot. Totally didn't notice that orange was non-existant haha.


It's one of the biggest reasons I made the palette in the first place, considering orange is one of my secondarily favorite colours.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Liquid Metal King Slime
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 PostSat Nov 30, 2013 6:41 pm
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Hmmm... your windows zip file is set up pretty strangely.

Code:

(Zip file contents)
    __MACOSX (Mac meta-data that will be useless on Windows)
    Stampo! (Windows)
        .DS_Store (More Mac meta-data)
        stampo.zip (the file you exported from custom)
            gfx_directx.dll
            LICENSE-binary.txt
            README-Stampo.txt
            SDL.dll
            SDL_mixer.dll
            stampo.exe
            stampo.rpg
        Stampo.rpg (second copy of the rpg file)
        Stampo User Guide.pdf
        Stampo Working.HSS


Instead of putting stampo.zip inside a second layer of zip file, it would be much better to just open it up and add the user guide and the HSS file to it. The end result would be organized like this:

Code:

(Zip file contents)
    gfx_directx.dll
    LICENSE-binary.txt
    README-Stampo.txt
    SDL.dll
    SDL_mixer.dll
    stampo.exe
    stampo.rpg
    Stampo User Guide.pdf
    Stampo Working.HSS
Liquid Metal Slime
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 PostSat Nov 30, 2013 7:02 pm
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Bob the Hamster wrote:
Hmmm... your windows zip file is set up pretty strangely.

Code:

(Zip file contents)
    __MACOSX (Mac meta-data that will be useless on Windows)
    Stampo! (Windows)
        .DS_Store (More Mac meta-data)
        stampo.zip (the file you exported from custom)
            gfx_directx.dll
            LICENSE-binary.txt
            README-Stampo.txt
            SDL.dll
            SDL_mixer.dll
            stampo.exe
            stampo.rpg
        Stampo.rpg (second copy of the rpg file)
        Stampo User Guide.pdf
        Stampo Working.HSS


Instead of putting stampo.zip inside a second layer of zip file, it would be much better to just open it up and add the user guide and the HSS file to it. The end result would be organized like this:

Code:

(Zip file contents)
    gfx_directx.dll
    LICENSE-binary.txt
    README-Stampo.txt
    SDL.dll
    SDL_mixer.dll
    stampo.exe
    stampo.rpg
    Stampo User Guide.pdf
    Stampo Working.HSS


Sounds good, I'll fix that. Also I could not get the UNDO button to work in Stampo! I'm still working on it but to no avail. It seems that the UNDO button works but only deletes the past 20-30 slices. It seems to vary. It's as if the way I have the slice counter scripted, it is somehow not counting every slice which has been placed. Maybe it has something to do with the slice being counter anytime the mouse clicks thus not allowing the counter to increment at the same rate as there are mouse-clicks. I'm not sure. If you don't have a solution it's okay. I can make a new forum topic later showing my code and maybe someone can help find the source of the problem.
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
Liquid Metal Slime
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 PostSat Nov 30, 2013 7:10 pm
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Bob the Hamster wrote:
Hmmm... your windows zip file is set up pretty strangely.


Also you mentioned I have Mac Meta-data that is not necessary for Windows users. I'm not sure where to locate this or how to change this. I cannot seem to find this data anywhere in the package. Not sure if this has anything to do with me running on Mac. Either way I'll reupload the program packages in a more organized manner for the time being and if you get back to me with how I can remove the meta-data then I'll remove that later on.
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
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