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Slime Knight
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Any way to set alternate victory music without scripts? 
 PostMon Nov 18, 2013 5:29 pm
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Could there be a way to set victory music to certain formations like you can with the battle music? It would be much more conveinient than having to use scripts for each and every battle.
Blubber Bloat
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 PostMon Nov 18, 2013 7:58 pm
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A victory theme set PER battle? that's pretty nutty.
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Liquid Metal Slime
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Re: Any way to set alternate victory music without scripts? 
 PostTue Nov 19, 2013 3:29 pm
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jcenterprises wrote:
Could there be a way to set victory music to certain formations like you can with the battle music? It would be much more conveinient than having to use scripts for each and every battle.


The only way I know of requires scripting but you don't actually have to have a different script for each and every battle. It would be much easier to use tags and have 1 script that always runs before battle.

For example just have the tags represent a song. If tag == 10 then set victory music to song 1, If tag == 11 then set victory music to song 2, If tag == 12 then set victory music to song 3 ....

Include all the songs in one script as a list like this, then simply have have the tag change be triggered by some other event. The tag change could for example be the result of entering a new map area. Thus in this new area the victory music would play coordinating for that area.

I think this is an awesome idea. It would be cool to have alternate versions of you traditional battle theme too. You could have a dungeony version of your battle theme while in dungeons, a foresty version of your battle theme in forests, a scifi version of your battle theme for outer space... etc.
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 PostTue Nov 19, 2013 3:46 pm
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When a script is set to be the instead-of-battle script, it automatically gets two arguments. the first is the formation number, the second is the formation set that the formation was randomly chosen from

Code:

plotscript, battle wrapper, formation, formset, begin
  switch(formset) do(
    case(1) do(set victory music(song:overworld battle))
    case(2) do(set victory music(song:overworld battle))
    case(3) do(set victory music(song:overworld battle))
    case(4) do(set victory music(song:cave battle))
    case(5) do(set victory music(song:battlefield battle))
    case(6) do(set victory music(song:cave battle))
    else(set victory music(song:default battle))
  )
  fight formation(formation)
end
Metal King Slime
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 PostTue Nov 19, 2013 3:54 pm
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This is a very easy feature to add, no reason not to do so. (Hmm, update .for doc, add menu item to formation editor, possibly update data structure if there is one and saving and loading, add code to battle system, update help file and whatsnew.txt, compile and test both Custom and Game... couldn't do that in 5 minutes. Assuming scripts commands don't need to be added too. Tomorrow maybe.)
Metal Slime
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 PostThu Nov 21, 2013 5:42 am
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TMC wrote:
This is a very easy feature to add, no reason not to do so.

How would that work though? Would it be the same as the current battle music system? A default through the main menu and then going into each individual battle formation to change certain ones?
"One can never improve enough nor should one stop trying to improve."
Metal King Slime
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 PostThu Nov 21, 2013 11:33 am
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Cute!

There would simply be an extra battle formation option for the victory music, with 'default' as an option.
Metal Slime
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 PostFri Nov 22, 2013 1:54 am
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TMC wrote:
Cute!

There would simply be an extra battle formation option for the victory music, with 'default' as an option.

That's what I was wondering. Though I might have worded it wrong.
"One can never improve enough nor should one stop trying to improve."
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