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Liquid Metal Slime
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Stampo! 
 PostThu Nov 14, 2013 4:21 pm
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Here's my first kind of official announcement for my drawing/stamping program Stampo!

Currently the game will not be made available for download, I want to get all the basic features completed before making a release for everyone to test.

Current features:
-drag to draw
-stamping
-library of stamps to choose from
-ability to change tools
-nudging cursor pixel by pixel
-showing and hiding cursor

Coming features: (once these are done I'll release for download)
-change palette of stamp or color of stamp
-change RGB of entire drawing
-background colour selection
-make eraser tool work
-make drag and drop tool work
-make an undo button
-increase the size of the stamp library
-make a "how to" menu
-make a feature for saving work within the program


⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
Metal Slime
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 PostFri Nov 15, 2013 3:43 am
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Saving is tough. As far as I know, we don't have access to any file i/o

However, I have been thinking about ways to "serialize" stuff using globals and save slots. We could probably develop something to write a slice tree to globals. It would be tough, I think, but seems possible.
Liquid Metal Slime
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 PostFri Nov 15, 2013 5:35 am
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Mystic wrote:
Saving is tough. As far as I know, we don't have access to any file i/o

However, I have been thinking about ways to "serialize" stuff using globals and save slots. We could probably develop something to write a slice tree to globals. It would be tough, I think, but seems possible.


Hmm, so what you're saying is slices cannot currently be save with the game data. Can't NPC's be saved in the games data? Perhaps slices could be converted to NPC's somehow, then saved, then loaded and converted back to slices... I foresee a few problems with something like not to mention I'm not sure it's even possible. Something like that is a little too intense of an endeavor for me to undertake with this simple art program.

On the other hand do you think there is a way I could make a code that somehow screenshots the art I have currently made and then when I want to "load" that particular piece of art I can somehow import it within my game...? Or maybe there's a way I could save what's on the screen as a backdrop, then use the "load backdrop" feature to load it. Not sure if that's possible either...

Honestly saving is not an important feature but if anyone has suggestions for a simple and practical way to do it then I'd give it a go.
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
Liquid Metal King Slime
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 PostFri Nov 15, 2013 5:34 pm
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Although there is not currently any way to store a slice collection in a save game, that is certainly a feature that could be added.
Liquid Metal Slime
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 PostFri Nov 15, 2013 8:03 pm
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Bob the Hamster wrote:
Although there is not currently any way to store a slice collection in a save game, that is certainly a feature that could be added.


Yeah, it would be awesome to see something like that in the future. I think it would open up a whole new way to how people make their games!
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
Metal King Slime
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 PostMon Nov 18, 2013 3:23 pm
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sheamkennedy wrote:
Can't NPC's be saved in the games data?

NPCs are not saved in save games either.

We've had this fancy new save file format for years that will allow us to save whatever we want, but so far we haven't really used it for much yet. We've debated aboutsaving NPCs, but it was hard to decide exactly how to handle that.

Saving slice collections, like all other game state, is planned, but I can see a number of complications that make it non-trivial.

Since you assumably don't allow stamps slices to be parented to one another, and don't use things like extra data or anchor points, serialising a list of slices into global variables may not be very much work.

This reminds me that I didn't finish slice rotation...
Liquid Metal Slime
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 PostThu Nov 21, 2013 6:18 pm
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TMC wrote:
sheamkennedy wrote:
Can't NPC's be saved in the games data?

NPCs are not saved in save games either.

We've had this fancy new save file format for years that will allow us to save whatever we want, but so far we haven't really used it for much yet. We've debated aboutsaving NPCs, but it was hard to decide exactly how to handle that.

Saving slice collections, like all other game state, is planned, but I can see a number of complications that make it non-trivial.

Since you assumably don't allow stamps slices to be parented to one another, and don't use things like extra data or anchor points, serialising a list of slices into global variables may not be very much work.

This reminds me that I didn't finish slice rotation...


Thanks. The programs coming along fine. Maybe I can release it's first version in a few weeks. If slice rotation comes in to existence some time down the line, I will re-release it with that feature added on.
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
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