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Hi! I made a (non-OHR) game and I'm looking for feedback. 
 PostWed Nov 13, 2013 5:59 am
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I used to pose here under the user "Sh4d0ws". I actually tried logging in and eventually faced the painful realization that I don't remember the password or the email for that glorious account.. so I've made a new one. Yay!

I've been looking a few places to get some in-depth feedback about my game, and it hasn't been easy. What I'm specifically looking for is:
1. Creative feedback. Is the game enjoyable by any measure? Is there anything remarkable about it? Do you think it has potential to sell?
2. Technical feedback. This is the most important, because I've only got my own machine to test the game on. What are you exact PC specs? What kind of framerates do you get and when do they drop, if ever?

Now, this is a non-OHR game, so I can understand if you guys wholly reject it, but I hope not. If that turns out to be the case, or it bugs you that my first post upon returning is asking for feedback, I can understand. But assuming you are happy to try my game and tell me what it thinks, I'm going to follow with a short description of it and a link to download it.

Forgotten's an atmospheric horror game, with a focus on emotional manipulation. Although a lot of the planned features haven't come to fruition yet, this is only due to lack of content--not lack of implementation. One of the core features (inspired by Journey) is the acquisition of so-called "Mementos" throughout the game that will affect the game's ending, a few personal things about your player-character, (that I'm going to be showing in a demo that will be released around the first week of December) and the brightness of your lighter. The goal here is to allow the player to create an emotional anchor to his work, or in other words, to make the game feel more personal. If you've played Journey, you know exactly why I want to do this: So I can take it all away from you and force you to deal with a much deeper fear upon "losing" than just having to reply a section of the game. Enemies, called Lost Souls, will permanently take one of your collected mementos away. Unfortunately, because there's only one level and no enemies (not for lack of implementation: I have one enemy completely programmed, and programming the AI was the most painful thing I've ever had to do, haha. But no proper art assets completely ruins the point, right now) so what you can experience right now is pretty much everything but the main feature.

Which, IMO, is still very important and hopefully enjoyable. The game's 1st person and is focused on exploration and puzzle solving, rather than action or horror. Even though I called it a horror game, it's more of just a "dark and creepy game", especially without the enemies, which will be the primary source of tension.

If anyone's interested, I might expand this post (or make a new one) with information about the backstory and what's currently implemented in the unpublished update I'm about to push out. But for now, here's the link to the game: http://gamejolt.com/games/other/forgotten/14188/

Which, quick note: GameJolt is an excellent website when it comes to exposure, so if you're not aware of it's existence, I'd highly recommend putting one of your own games on there! (You can also get paid 30% of the ad revenue your game brings in, but.. haha. That's gonna be next-to-nothing)
Liquid Metal King Slime
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 PostWed Nov 13, 2013 3:38 pm
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Welcome back, Sh4d0ws!

I can't speak for everyone, but I think non-ohr games are entirely welcome by most of us ;)

I haven't had a chance to test it yet-- the download page seems to indicate that it is Windows-only, but when I get a chance I might try it on Linux with Wine. I have had decent success in the past playing other unity-based Windows games on Linux.
 
 PostWed Nov 13, 2013 9:26 pm
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Thanks, I'd really appreciate your feedback, James.

Unity will let me build my game for Linux, but it creates an "X86" file and something about that just seems wrong to me. I haven't researched it at all, but if that (or that, plus a few simple steps) is all it takes to get my game running natively on Linux, you can expect a Linux build come the first week of December when I publish the whole update of the game. Smile
Liquid Metal King Slime
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 PostWed Nov 13, 2013 9:47 pm
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An x86 file sounds like it is a 32-bit linux binary. That should work on the vast majority of Linux computer (including the 64 bit ones)
 
 PostWed Nov 13, 2013 9:53 pm
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That's beautiful! You can definitely expect a linux build to be uploaded at around the first week of December, then!
Metal Slime
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 PostThu Nov 14, 2013 2:07 am
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I wouldn't think people would outright reject a game just for not being made using the OHRRPGCE; I know I remember people uploading a few non-OHR games here or on Castle Paradox (probably both) in the past, anyway, and I don't think there was ever some big "oh no this isn't an OHR game, why is it on this site!?" outrage in the past. Or at least, if there was I never saw it. XD

You probably won't be able to enter a non-OHR game in any of the many contests that get held around here (since those are generally OHR only), but as far as "play my game and leave feedback" type things you should be fine.
FYS:AHS -- Swapping out some step-on NPCs for zones + each step script
Puckamon -- Not until the reserve party is expanded.[/size]
Metal King Slime
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 PostThu Nov 14, 2013 2:29 pm
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When I tried to download the game (latest version) the download page I got redirected to gives me 403 Forbidden error.


Both SS and CP welcome non-OHR games, they both explicitly say so. Some of the people here understandably aren't aware of that.

Quote:
That should work on the vast majority of Linux computer (including the 64 bit ones)


Really? Aren't there a number of 64 bit distributions which aren't multilib by default? For example, Slackware64 isn't, despite the fact that it seems hands-down better at multilib than Ubuntu.
Liquid Metal King Slime
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 PostThu Nov 14, 2013 3:08 pm
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TMC wrote:
Quote:
That should work on the vast majority of Linux computer (including the 64 bit ones)


Really? Aren't there a number of 64 bit distributions which aren't multilib by default? For example, Slackware64 isn't, despite the fact that it seems hands-down better at multilib than Ubuntu.


Ah, I could be wrong. My actual experience with 64 bit linuxes is actually rather limited. I was thinking mainly of Debian derivatives

Also, I suppose even of a non-multilib system, an x86 binary could still work if it bundled *all* its own libraries... but that could be a pretty dang fat binary.

I guess the real way to know where it works is just to test it :)
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