Ep1cLuis wrote:
Yes, Bob is right. Pardon me, must've read something wrong or confused this command with something I wrote...
Also, I'm working on the HUD features you asked for; I think it is possible to implement such thing... But as the camera moves, I don't know how exactly you will make a gauge that would always be in the right place. You should also consider using a global variable and display it using commands. (This means the flashy gauge won't be there, but instead a number displaying an amount of something, or maybe even an "amount/cap").
Also, I'm working on the HUD features you asked for; I think it is possible to implement such thing... But as the camera moves, I don't know how exactly you will make a gauge that would always be in the right place. You should also consider using a global variable and display it using commands. (This means the flashy gauge won't be there, but instead a number displaying an amount of something, or maybe even an "amount/cap").
Slices don't move with the camera, unless they are set as children of the map layer.
Use sound effects for fanfares, just remember to set the music volume to 0. This has the handy advantage of being able to come back to the song originally playing without starting it over. You can even fade the music back in, if you're crafty about it. (But remember to save the volume the player had the music set to, so you don't bring it back to the wrong volume!)
P.S. Do we have sound effect volume yet?



