this time I need help finding an bug that make the first plant (NPC 0, on map 3) change it's picture then it shouldn't. Almost immediately after picking a fuit the plant switches back to the picture facing left, displaying the fully grown plant. :/
For one plant the script wokred fine, but after adding the others, the fist behaves oddly,but the other plants on map 3 grow as they should.
Thanks for your help in advance!
Code:
# plant growing script
# Plant stuff
# Plants
# walkabout graphic 31:
# walkabout graphic 32:
# walkabout graphic 33:
# walkabout graphic 34:
# walkabout graphic 35:
# walkabout graphic 36:
# walkabout graphic 37:
#global variables: 10 to 15 = plantcounterswamp
#global variables (16 to ??,plantcounterroadtoEllysuI)
#global variables (?? to ??,plantcounterroadtoEllysuII)
#global variables (?? to ??,plantcounterForestofEllysu1)
#global variabls (?? to ??,plantcounterWaytoWestcity)
#show textbox (12)
plantcounterswamp := plantcounterswamp +1 #NPC 0
plantcounterswamp1 := plantcounterswamp1 +1 #NPC 1
plantcounterswamp2 := plantcounterswamp2 +1 #NPC 2
plantcounterswamp3 := plantcounterswamp3 +1 #NPC 3
plantcounterRoadtoEllysuIII := plantcounterRoadtoEllysuIII +1 # NPC0
# The 1st plant (NPC0) in the Swamp
if (current map == 3) then
if (plantcounterswamp >= 9) then
(
# Alter NPC (0,NPCstat:picture,33)
set NPC direction (0, left)
)
else if (plantcounterswamp > 6) then
(
# Alter NPC (0,NPCstat:picture,33)
set NPC direction (0, down)
)
else if (plantcounterswamp > 3) then
(
# Alter NPC (0,NPCstat:picture,33)
set NPC direction (0, right)
)
else
(
# Alter NPC (0,NPCstat:picture,33)
set NPC direction (0, up)
)
# The 2nd plant (NPC 01) in the Swamp
if (current map == 3) then
if (plantcounterswamp1 >= 9) then
(
set NPC direction (1, left)
)
else if (plantcounterswamp1 > 6) then
(
set NPC direction (1, down)
)
else if (plantcounterswamp1 > 3) then
(
set NPC direction (1, right)
)
else
(
set NPC direction (1, up)
)
# The 3rd plant (NPC 02) in the Swamp
if (current map == 3) then
if (plantcounterswamp2 >= 9) then
(
set NPC direction (2, left)
)
else if (plantcounterswamp2 > 6) then
(
set NPC direction (2, down)
)
else if (plantcounterswamp2 > 3) then
(
set NPC direction (2, right)
)
else
(
set NPC direction (2, up)
)
# The 4th plant (NPC 03) in the Swamp
if (current map == 3) then
if (plantcounterswamp3 >= 9) then
(
set NPC direction (3, left)
)
else if (plantcounterswamp3 > 6) then
(
set NPC direction (3, down)
)
else if (plantcounterswamp3 > 3) then
(
set NPC direction (3, right)
)
else
(
set NPC direction (3, up)
)
# The 1st plant (NPC 0) on the road to EllysuIII
if (current map == 6) then
if (plantcounterRoadtoEllysuIII >= 9) then
(
set NPC direction (0, left)
)
else if (plantcounterRoadtoEllysuIII > 6) then
(
set NPC direction (0, down)
)
else if (plantcounterRoadtoEllysuIII > 3) then
(
set NPC direction (0, right)
)
else
(
set NPC direction (0, up)
)
end
plotscript, getfruitSwamp, begin
if (current map == 3 && plantcounterswamp >= 9) then
(
plantcounterswamp := 0
# Alter NPC (0,NPCstat:picture,33)
set NPC direction (0, up)
get item (21,random(2,4))
)
end
plotscript, getfruitSwamp2, begin
if (current map == 3 && plantcounterswamp1 >= 9) then
(
plantcounterswamp1 := 0
# Alter NPC (0,NPCstat:picture,33)
set NPC direction (1, up)
get item (21,random(2,4))
)
end
plotscript, getfruitSwamp3, begin
if (current map == 3 && plantcounterswamp2 >= 9) then
(
plantcounterswamp2 := 0
set NPC direction (2, up)
get item (21,random(2,4))
)
end
plotscript, getfruitSwamp4, begin
if (current map == 3 && plantcounterswamp3 >= 9) then
(
plantcounterswamp3 := 0
set NPC direction (3, up)
get item (21,random(2,4))
)
end
plotscript, getfruitRoadtoEllysuIII, begin
if (current map ==6 && plantcounterRoadtoEllysuIII >= 9) then
(
plantcounterRoadtoEllysuIII := 0
set NPC direction (1, up)
get item (21,random(2,4))
)
end
# Plant stuff
# Plants
# walkabout graphic 31:
# walkabout graphic 32:
# walkabout graphic 33:
# walkabout graphic 34:
# walkabout graphic 35:
# walkabout graphic 36:
# walkabout graphic 37:
#global variables: 10 to 15 = plantcounterswamp
#global variables (16 to ??,plantcounterroadtoEllysuI)
#global variables (?? to ??,plantcounterroadtoEllysuII)
#global variables (?? to ??,plantcounterForestofEllysu1)
#global variabls (?? to ??,plantcounterWaytoWestcity)
#show textbox (12)
plantcounterswamp := plantcounterswamp +1 #NPC 0
plantcounterswamp1 := plantcounterswamp1 +1 #NPC 1
plantcounterswamp2 := plantcounterswamp2 +1 #NPC 2
plantcounterswamp3 := plantcounterswamp3 +1 #NPC 3
plantcounterRoadtoEllysuIII := plantcounterRoadtoEllysuIII +1 # NPC0
# The 1st plant (NPC0) in the Swamp
if (current map == 3) then
if (plantcounterswamp >= 9) then
(
# Alter NPC (0,NPCstat:picture,33)
set NPC direction (0, left)
)
else if (plantcounterswamp > 6) then
(
# Alter NPC (0,NPCstat:picture,33)
set NPC direction (0, down)
)
else if (plantcounterswamp > 3) then
(
# Alter NPC (0,NPCstat:picture,33)
set NPC direction (0, right)
)
else
(
# Alter NPC (0,NPCstat:picture,33)
set NPC direction (0, up)
)
# The 2nd plant (NPC 01) in the Swamp
if (current map == 3) then
if (plantcounterswamp1 >= 9) then
(
set NPC direction (1, left)
)
else if (plantcounterswamp1 > 6) then
(
set NPC direction (1, down)
)
else if (plantcounterswamp1 > 3) then
(
set NPC direction (1, right)
)
else
(
set NPC direction (1, up)
)
# The 3rd plant (NPC 02) in the Swamp
if (current map == 3) then
if (plantcounterswamp2 >= 9) then
(
set NPC direction (2, left)
)
else if (plantcounterswamp2 > 6) then
(
set NPC direction (2, down)
)
else if (plantcounterswamp2 > 3) then
(
set NPC direction (2, right)
)
else
(
set NPC direction (2, up)
)
# The 4th plant (NPC 03) in the Swamp
if (current map == 3) then
if (plantcounterswamp3 >= 9) then
(
set NPC direction (3, left)
)
else if (plantcounterswamp3 > 6) then
(
set NPC direction (3, down)
)
else if (plantcounterswamp3 > 3) then
(
set NPC direction (3, right)
)
else
(
set NPC direction (3, up)
)
# The 1st plant (NPC 0) on the road to EllysuIII
if (current map == 6) then
if (plantcounterRoadtoEllysuIII >= 9) then
(
set NPC direction (0, left)
)
else if (plantcounterRoadtoEllysuIII > 6) then
(
set NPC direction (0, down)
)
else if (plantcounterRoadtoEllysuIII > 3) then
(
set NPC direction (0, right)
)
else
(
set NPC direction (0, up)
)
end
plotscript, getfruitSwamp, begin
if (current map == 3 && plantcounterswamp >= 9) then
(
plantcounterswamp := 0
# Alter NPC (0,NPCstat:picture,33)
set NPC direction (0, up)
get item (21,random(2,4))
)
end
plotscript, getfruitSwamp2, begin
if (current map == 3 && plantcounterswamp1 >= 9) then
(
plantcounterswamp1 := 0
# Alter NPC (0,NPCstat:picture,33)
set NPC direction (1, up)
get item (21,random(2,4))
)
end
plotscript, getfruitSwamp3, begin
if (current map == 3 && plantcounterswamp2 >= 9) then
(
plantcounterswamp2 := 0
set NPC direction (2, up)
get item (21,random(2,4))
)
end
plotscript, getfruitSwamp4, begin
if (current map == 3 && plantcounterswamp3 >= 9) then
(
plantcounterswamp3 := 0
set NPC direction (3, up)
get item (21,random(2,4))
)
end
plotscript, getfruitRoadtoEllysuIII, begin
if (current map ==6 && plantcounterRoadtoEllysuIII >= 9) then
(
plantcounterRoadtoEllysuIII := 0
set NPC direction (1, up)
get item (21,random(2,4))
)
end



