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Metal Slime
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hero spells + scripting functions 
 PostSat Sep 07, 2013 5:20 pm
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I have a scripting related question:



If i don't use spell list, but assign the spells throug the battle menu to the heros, how can I alter thoses spells? Are there functions to work with thoses spells?

I looked in the plotscripting dictionary, but I found only thoses comands/functioms for spells that work with spell lists.
Liquid Metal King Slime
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 PostSat Sep 07, 2013 9:25 pm
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Unfortunately there are no commands yet to manipulate a hero's battle menu.

I will probably add such commands eventually.

What might happen sooner, is the ability to make battle menu items that only show up if a certain tag is set.

Would that be good enough for your purposes?
Blubber Bloat
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 PostSat Sep 07, 2013 9:29 pm
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that may suit mine fine enough.
I sort of want to have a way of players sort of customizing their battle menus, mostly for AR-PUH-GUH!, as players of mine comment that they wish that rest would be below the attack menus. I can jerry-rig it with something at the start of the game, but simple tags would be a better choice.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
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Metal Slime
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 PostSun Sep 08, 2013 6:11 am
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@Bob:
I planned to give the hero new attacks on level up and allow removing old ones (by a menu or so).
I don't need to use the spell list, because the hero will not know many attacks.

If just setting tags at level up and will make the hero learn/forget attacks I'll use this.
Otherwise, I'll use a spell list untill there are scripting functions for this feature.


Thanks for your answer! Smile
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