Post new topic    
Page «  1, 2, 3, 4, 5  »
Super Slime
Send private message
 
 PostWed Sep 25, 2013 11:08 pm
Send private message Reply with quote
I should add that the above screenshot also showcases the new box borders. Not that anyone gets too crazy excited about box borders, but it's an improvement!

Right now, I'm working on subplots. The main plot of the game, of course, deals with the four brothers' struggle to earn enough money to pay off the family debt. How you accomplish this is up to you, and the story takes a backseat after day 3.

To keep things interesting, the game will slowly introduce other plot threads that the player is free to pursue or ignore. Here's where you can help. I'm trying to brainstorm a few of these subplots. An ideal subplot involves some effort from the player over the course of several game days, which may not be consecutive.

For example -- and just an example, since this is silly and doesn't really fit with the game:
  • One day, Bruschetta laments that she's been unlucky in her dating life. She remarks that she might do better if she had a wig. You find a wig for her, either that same day or on a later day.
  • Some time later, Bruschetta says that the wig is working really well, but would work better if she had a ribbon.
  • And so on. At the end of the quest, Bruschetta has found a boyfriend, who begins work at the restaurant as a host, improving customers' moods slightly.


Note that the plot events in this example are not time-sensitive. This is a very desirable trait, though it's probably okay to have a little time-sensitivity in a subplot.

If you have any wonderful ideas for our brave heroes, post them here! Anyone whose idea I end up using will get a spot in the credits as a Scenario Designer. You know you've always wanted to be a Scenario Designer.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Blubber Bloat
Send private message
 
 PostWed Sep 25, 2013 11:33 pm
Send private message Reply with quote
-A duck wants to be anthropomorphic like the rest of the characters.
-Somehow, Pengler can understand the duck unlike all the others, because they both have webbed feet.
-Duck tells of legend where one can achieve this dream by reading a special book.
-You find book and bring it to him.
-Book tells of real way to become anthropomorphic.
-Duck sets off on it's own adventure to achieve it's dream, befriending a caterpillar along the way, but we're not following their story so back to the game, and reward is had. (ducktails?)
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Metal Slime
Send private message
 
 PostWed Sep 25, 2013 11:34 pm
Send private message Reply with quote
Not exactly a subplot, but... my first thought was optional enemies/bosses that show up in the dungeons only on specific days. Possibly with some sort of name-origin pun tying them to the day they show up on (like Monday's would be moon-related, Thursday's would be some kind of Thor spoof, etc...)

Maybe beating them all could get you some kind of reward, or they could all drop some sort of rare ingredients... maybe little notes with hints to some of the less-obvious recipes on them?
FYS:AHS -- Swapping out some step-on NPCs for zones + each step script
Puckamon -- Not until the reserve party is expanded.[/size]
Blubber Bloat
Send private message
 
 PostThu Sep 26, 2013 2:26 am
Send private message Reply with quote
FnrrfYgmSchnish wrote:
Not exactly a subplot, but... my first thought was optional enemies/bosses that show up in the dungeons only on specific days. Possibly with some sort of name-origin pun tying them to the day they show up on (like Monday's would be moon-related, Thursday's would be some kind of Thor spoof, etc...)

Maybe beating them all could get you some kind of reward, or they could all drop some sort of rare ingredients... maybe little notes with hints to some of the less-obvious recipes on them?


Moonday, Cow behemoth of Cowmaggedon.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Super Slime
Send private message
 
 PostThu Sep 26, 2013 3:53 am
Send private message Reply with quote
Beefhemoth is already an enemy.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Blubber Bloat
Send private message
 
 PostThu Sep 26, 2013 4:07 am
Send private message Reply with quote
Moonday, Mistress of Milk?
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Super Slime
Send private message
 
 PostTue Oct 01, 2013 3:12 pm
Send private message Reply with quote
It's time again for Teaser Tuesday



If you set foot in Candyland, you probably couldn't help but notice the floating platforms. These bridges did nothing in the demo, but in the full game, they will only support one trip. Watch your step, or you'll find yourself stranded! This is troublesome, because nearly all of the islands have a treasure. A clever, prepared adventurer could get them all in a single trip, like the traveling salesmen of legend. (But does P=NP?)
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Blubber Bloat
Send private message
 
 PostTue Oct 01, 2013 5:40 pm
Send private message Reply with quote
If you lack the wings, how will you be able to return to town if you manage to mess things up?
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Super Slime
Send private message
 
 PostTue Oct 01, 2013 6:44 pm
Send private message Reply with quote
Meowskivich wrote:
If you lack the wings, how will you be able to return to town if you manage to mess things up?


You can always get yourself killed.

That's not exactly player-friendly, so there will probably be another way.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Blubber Bloat
Send private message
 
 PostTue Oct 01, 2013 8:28 pm
Send private message Reply with quote
Have the red bull run up to you before you get started in that place if you haven't found him yet. Like, after the level introduction. n' stuff.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Super Slime
Send private message
 
 PostTue Oct 01, 2013 8:41 pm
Send private message Reply with quote
Meowskivich wrote:
Have the red bull run up to you before you get started in that place if you haven't found him yet. Like, after the level introduction. n' stuff.


This is not actually going to happen. For one thing, you can throw away the Wings as soon as you get them (or sell them for 1 Money and get another one from him the next day -- infinite money exploit, you heard it here first).

No one ever commented on the red bull joke. I wonder if it was too subtle or just too stupid to merit a response.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Blubber Bloat
Send private message
 
 PostTue Oct 01, 2013 8:57 pm
Send private message Reply with quote
I got it, I just didn't want to point it out.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Super Slime
Send private message
 
 PostSat Oct 05, 2013 12:20 am
Send private message Reply with quote
What have I done to Super Penguin Chef in the last couple weeks? Good question!

Lots of stupid bugs fixed:
  • The subroutine to detect whether a recipe had a given ingredient was broken. This meant, among other things:
    • It was impossible to create an Inedible Abomination.
    • Recipe score calculation always assumed you weren't using any ingredients.
    • If you got a request for a dish that used a specific ingredient, you would get a bad score, end of story.
    • High-level teams would ignore Featured Ingredient week and make whatever they felt like.
  • The method for detecting Inedible Abomination recipes was broken anyway, so even if it weren't for the preceding error, it still wouldn't have worked.
  • Bruschetta gave incorrect reports for extremely low restaurant scores: on scores of zero or lower, she would repeat an earlier message; and on low but non-zero scores, she would tell you everyone had left the restaurant when they clearly hadn't.
  • Bruschetta did not message properly when you made a disaster dish.
  • When customers asked for dessert, Bruschetta would force you to make something even if you said no.


Lots of features added:
  • When Bruschetta gives you the restaurant request, you have the option of consulting your recipe book.
  • When putting together a recipe you've never made before, there's an animation of the ingredients being swirled together.
  • New menu sounds. The menu sounds are no longer the loudest things in the entire game.
  • Chickendome is no longer completely bare. Everything beyond the Orchard still needs major work.
  • Candyland platforms and random townspeople, as featured in our Teaser Tuesdays.

Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Super Slime
Send private message
 
 PostMon Oct 07, 2013 5:59 am
Send private message Reply with quote


On the off chance that you are following this thread and not the Work on Your Game Weekend thread, here are more tantalizing teasers. Who could this mysterious man be?
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Super Slime
Send private message
 
 PostTue Oct 08, 2013 8:03 pm
Send private message Reply with quote
It is time yet again for Teaser Tuesday

So you've combed every inch of the Orchard of Despair. No stone left unturned, no treasure unfound. You've located the Frying Pan, tracked down the Health and Sight accessories, and maybe even found the Easter egg in the pond. (Haha, no, you didn't. That one is exceptionally obscure.) There's nothing left to see here... or is there?



In your travels, you may stumble across the magical Search Shovel. This artifact will give you a new reason to visit areas that you've already explored in depth. Sure, you've found a dozen treasures lying around the Orchard, but what about the dozen hidden underground? Even the town has a few goodies to find! (Spoilers!)
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Display posts from previous:
Page «  1, 2, 3, 4, 5  »