Now is time to talk about a game I tried for a little bit:
Ar-Puh-Guh
First off, when I went to its game description page here on Slime Salad I noticed characters in the screenshots were named JubJub Bird and Frumious Banders. This classy reference to one of the greatest poems of all time got me really intrigued, and the battle graphics sold me.
This game does something I think a lot more games should do: Rather than loading you down with a bunch of information irrelevant to your characters, it just gives you informed choices to make about which general style to play as (physical fighters, energy wielders, and chemical users) and then within that branch an individual divided into seemingly-human Humanoids, generally greenish Mutants, or robots. Selection made, it puts you at the bottom of a dungeon and eases you into the game's mechanics.
And here is where I get my first problem with the game: The style of graphics used here works very well in battle, but there are too many black outlines on the graphics dividing different parts from each other. The characters all look darker and less vibrant out of battle, and it's harder to tell where they are apart from the surrounding floor. Replacing more of the black with colors would help a lot here. It would also help with the character selection screen, where a couple characters are practically invisible compared to the black floor you're viewing their walkabouts on.
In battle, the game is interesting and well thought-out. Holding down spacebar is not helpful to you because the default action is to -rest- instead of -attack-. Every attack burns up some of your energy, and resting gives some energy back. This is a style of combat that I've tried to employ variants on before, but here it actually works.
The different options seem well balanced enough, at least so far. I've only gotten maybe 30 minutes into the game, deciding to play until my first death before writing the review.
There are some subtle references in this game I found amusing, such as the description for the brooch asking what a snail would want with it.
The stats are nice, small numbers; I began with 20 HP, 95 accuracy, and roughly 2 of everything else. This will make any larger numbers I get later feel much more satisfying. I never had fun with games that start you off with hundreds or thousands of points in things unless it was done as a joke or with a decoy protagonist, personally.
The texts often seem a little long-winded or awkward, but to anyone willing to get over the presentation will find something in this game to enjoy.
3/5, needs a little polish but is still fun
And I don't care what stats they have, I want to play as one of these foxes.
Remeber: God made you special and he loves you very much. Bye!