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Slime Knight
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Phantom Mouse 
 PostFri Aug 23, 2013 1:10 pm
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I'm currently running a script that has the mouse always enabled. In an alternate script, I have the player automatically use a door after a Rename Hero prompt. After the door is used, wherever the mouse was last there will be a phantom mouse in its place; it doesn't move, and when I use another door, it will still be there. This doesn't happen when the player manually uses a door.
Slime Knight
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 PostFri Aug 23, 2013 1:14 pm
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Ha! A second later I figured it out. Turns out I was running the script twice; once at New Game, and once as a map autorun. I still think it's a bit odd that this doesn't occur when manually using a door, but removing the second script seems to have solved my problem, either way.
Blubber Bloat
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 PostFri Aug 23, 2013 1:56 pm
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Reminds me of shadowrun, any idea when you'll get your game finished? I look forward to being slain multiple times.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Metal King Slime
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 PostFri Aug 23, 2013 2:15 pm
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Meowskivich wrote:
Reminds me of shadowrun, any idea when you'll get your game finished? I look forward to being slain multiple times.


There was a Shadowrun game in this style? Confused
Being from the third world, I reserve the right to speak in the third person.

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Blubber Bloat
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 PostFri Aug 23, 2013 2:16 pm
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herp
I meant shadowgate Hurr
(so many shadow somethings, hedgehogs, marios, etc...)
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Slime Knight
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 PostSat Aug 24, 2013 2:23 am
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Well, I'm hoping to have a demo up by the end of the month, but we'll see how that goes. No promises. V
Blubber Bloat
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 PostSat Aug 24, 2013 2:31 am
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Curses! Now we can't string you up at town square if you don't!
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
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