Today's Special: Confusion

Fri May 09, 2014 8:57 pm
Hey, neat idea I had, though it will require work, is for a confusion ailment in OHRRPGCE games. Basically for any foe that will have the ability to be confused, you may want to make a mirrored sprite of it for the sake of representing confusion. Make the confusion move have a confusion element so that when used on a foe it can trigger a counter attack that will morph itself into a confused version of it. Basically, set whatever skills you want the confused version to have, preferably ones that target foes rather than the party, and let it go wild. You can handle the targeting on the confusion skill as you desire, and can even have it set up where the foe will counter attack any move done unto it with switching back to normal. Depends on your choices, really. But there you have it, a theoretical manipulation of the system to feign confusion ailments.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
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