Code:
while (current map == 3)
do (set npc direction(all,north)
wait (17)
set npc direction(all,south)
wait (17)
)
do (set npc direction(all,north)
wait (17)
set npc direction(all,south)
wait (17)
)
I tried with NPC arguments, but I don't want to use them, as the npc's should be still able to to be activated and respond with a text box when the hero uses them. I thought there might be a way of storing several npc's into a variable (???) or some other trick that I'm not aware of, but it didn't work out so far.
I tried doing a workaround with the "walk in place" option, but then the animation is going way too fast that way...



