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Slime Knight
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GAME.EXE freezes on the newest nightly upon exiting the game 
 PostWed Aug 07, 2013 11:07 pm
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I had to force it to close to get it to finally close because it wasn't responding. Beelzebufo doesn't have this problem and I've tried a couple games with the nightly.
Liquid Metal King Slime
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 PostThu Aug 08, 2013 3:09 am
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Oh! There is a good reason for this!

For the past few years, everytime game has crashed, it has left behind an orphaned temporary directory inside your system temp folder. Every OHR user's computer is actually littered with them, much to my shame.

The wip nightly builds finally fixes this problem. When you quit, it goes through and deletes all the old temporary directories it knows it can safely remove.

In the future this will be no big deal, since it will rarely find more than one or two to clean up at a time.

Right now, it has to clean up a huge number of them, and that is why it seems to freeze.

let it freeze, and then just leave it there without killing it. I am not sure how long it will take to clean up. If you time it, please let me know how long it took.

I definitely plan to add a visible progress spinner of some kind that lets you know this cleanup is happening, so it won't look like a freeze.
Slime Knight
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 PostThu Aug 08, 2013 6:24 pm
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Took about 6 minutes for GAME to finally close.
Liquid Metal King Slime
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 PostThu Aug 08, 2013 8:00 pm
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jcenterprises wrote:
Took about 6 minutes for GAME to finally close.


Goodness!

I will definitely get a progress spinner in there.
Metal King Slime
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 PostFri Aug 09, 2013 10:23 am
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Wow.

Is the delay completely gone after that? Since the temp folder is usually shared with other applications it's possible that it's scanning lots of other folders every time.
Slime Knight
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 PostFri Aug 09, 2013 3:08 pm
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Yeah, it closes normally after the first time I closed it successfully.
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