TMC wrote:
Whoa, slow down. Lifting the 300 NPC limit won't be hard, just need to replace one simple file format with another. Could be less work than scripting an elaborate workaround like that (which is frequently the case. Wouldn't it be nice f users could implement their own features? 

I'm not sure I follow you. How would I do this?
Spoonweaver wrote:
if sounds like you'd be better off faking the map being continuous then you would faking hundreds of npcs.
With the fade taken out of doors it shouldn't be too hard.
Pokemon fakes 1 big map with a bunch of smaller ones seemlessly connected.
With the fade taken out of doors it shouldn't be too hard.
Pokemon fakes 1 big map with a bunch of smaller ones seemlessly connected.
Explain this in more detail. Even if the doors didn't fade, the screen still wouldn't scroll. What was your plan?
Mogri wrote:
Watch out for performance issues. It might not be as big an issue as it was in the day, but Scary Game 2's town map got a lot of lag when it was released.
I'm on a really old PC so I'll be the first to notice if there is a huge performance problem.



