Specifically OHR games? I like doing all parts but I have to say I really enjoy doing the graphics, I often find myself working on a piece for hours at a time even though it's just something that most people won't even notice much.
My favorite part is when you've been trying to get a plotscript to work all night and finally out of nowhere some tiny little change fixed it. My least favorite thing is when a script works right off the bat, 'cause it means there's something broken just waiting to pop up later.
For me art is always frustrating, because even when something looks good I'm not sure how I got it to look good and I worry as to whether I'll ever be able to do it again.
For me art is always frustrating, because even when something looks good I'm not sure how I got it to look good and I worry as to whether I'll ever be able to do it again.
Nathan Karr wrote:
For me, it's trying to think the spells and items through and get things as balanced as I possibly can. I have more fun with attack and item definitions than I do with the graphics or the plot.
That's funny. I hate this part. Balancing battles in general is so frustrating.
My favorite part is making maps and then populating them with fun and interesting details, secrets, NPCs, etc.
Oh, good question! This really got me thinking...
My favorite part is just generally attempting to get the OHRRPGCE to create something as close as possible to the games I envision in my head. Specifically, I enjoy writing, debugging and fine-tuning scripts until the game behaves as I want it to.
Graphics I enjoy less so, mostly because I'm not that good at them and they are where my games most deviate from what I'm picturing... I generally put them off for long periods of time (especially backdrops!), but every so often I'll be in an artistic mood and that's when they all get done.
My favorite part is just generally attempting to get the OHRRPGCE to create something as close as possible to the games I envision in my head. Specifically, I enjoy writing, debugging and fine-tuning scripts until the game behaves as I want it to.
Graphics I enjoy less so, mostly because I'm not that good at them and they are where my games most deviate from what I'm picturing... I generally put them off for long periods of time (especially backdrops!), but every so often I'll be in an artistic mood and that's when they all get done.
I think my favorite part of making games is a sense of completion.
Obviously the biggest one is when I finish a whole game and say "this is done!" but that alone is not enough, because it is a feeling I get to feel so rarely. I relish the small completions, the "I finished a new sprite set and now I see it in the game" or the "I completed the plotscripting for a new scene, and now I cam play through it and I am happy with the way it works"
I get the same (or very similar) feeling from fixing bugs or implementing features in the ohr. That is probably why I rarely get any traction on the really big projects until after I have broken them down into bite-sized chunks.
Obviously the biggest one is when I finish a whole game and say "this is done!" but that alone is not enough, because it is a feeling I get to feel so rarely. I relish the small completions, the "I finished a new sprite set and now I see it in the game" or the "I completed the plotscripting for a new scene, and now I cam play through it and I am happy with the way it works"
I get the same (or very similar) feeling from fixing bugs or implementing features in the ohr. That is probably why I rarely get any traction on the really big projects until after I have broken them down into bite-sized chunks.
I love drawing monsters and figuring out how to do fancy things with basic attacks to pull off custom ailments and maneuvers, and making sound effects ain't half bad.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
Probably backstory and lore. I love crafting the entire world, all the people and cultures to populate it, the history, the politics, etc... World-building pretty much. After that, figuring out how that translates into game-elements.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
I like every part of game making except for map design which I hate like poison.
Super Walrus Land: Mouth Words Edition
Super Walrus Land: Mouth Words Edition
map design is fun enough, maybe we aughta team up some time.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
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Plot-scripting has actually made programming easier for me as I take it through my college time, since that's what I'm currently schooling for. And for that, I am thankful.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x



