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Red Slime
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What is your favorite part about making games? 
 PostSun Aug 04, 2013 8:24 am
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Specifically OHR games? I like doing all parts but I have to say I really enjoy doing the graphics, I often find myself working on a piece for hours at a time even though it's just something that most people won't even notice much.
Metal King Slime
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 PostSun Aug 04, 2013 9:49 am
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My favorite part is when you've been trying to get a plotscript to work all night and finally out of nowhere some tiny little change fixed it. My least favorite thing is when a script works right off the bat, 'cause it means there's something broken just waiting to pop up later.

For me art is always frustrating, because even when something looks good I'm not sure how I got it to look good and I worry as to whether I'll ever be able to do it again.
Liquid Metal Slime
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 PostSun Aug 04, 2013 11:30 am
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For me, it's trying to think the spells and items through and get things as balanced as I possibly can. I have more fun with attack and item definitions than I do with the graphics or the plot.
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Metal Slime
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 PostSun Aug 04, 2013 2:37 pm
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My least favorite thing is making a game. My most favorite thing is getting attention for making games.
Liquid Metal Slime
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 PostSun Aug 04, 2013 10:09 pm
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Nathan Karr wrote:
For me, it's trying to think the spells and items through and get things as balanced as I possibly can. I have more fun with attack and item definitions than I do with the graphics or the plot.


That's funny. I hate this part. Balancing battles in general is so frustrating.

My favorite part is making maps and then populating them with fun and interesting details, secrets, NPCs, etc.
Red Slime
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 PostMon Aug 05, 2013 5:15 pm
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Oh, good question! This really got me thinking...

My favorite part is just generally attempting to get the OHRRPGCE to create something as close as possible to the games I envision in my head. Specifically, I enjoy writing, debugging and fine-tuning scripts until the game behaves as I want it to.

Graphics I enjoy less so, mostly because I'm not that good at them and they are where my games most deviate from what I'm picturing... I generally put them off for long periods of time (especially backdrops!), but every so often I'll be in an artistic mood and that's when they all get done.
Metal King Slime
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 PostMon Aug 05, 2013 5:31 pm
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Sort of the contrapositive of Sephy: my favourite bit is designing a game. My least favourite bit is creating/completing it.

As for the actual process of making a game, I'm with Willy. Building maps is fun.
Liquid Metal King Slime
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 PostMon Aug 05, 2013 5:49 pm
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I think my favorite part of making games is a sense of completion.

Obviously the biggest one is when I finish a whole game and say "this is done!" but that alone is not enough, because it is a feeling I get to feel so rarely. I relish the small completions, the "I finished a new sprite set and now I see it in the game" or the "I completed the plotscripting for a new scene, and now I cam play through it and I am happy with the way it works"

I get the same (or very similar) feeling from fixing bugs or implementing features in the ohr. That is probably why I rarely get any traction on the really big projects until after I have broken them down into bite-sized chunks.
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 PostTue Aug 06, 2013 2:38 pm
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I love drawing monsters and figuring out how to do fancy things with basic attacks to pull off custom ailments and maneuvers, and making sound effects ain't half bad.


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Metal King Slime
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 PostWed Aug 07, 2013 1:50 pm
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Probably backstory and lore. I love crafting the entire world, all the people and cultures to populate it, the history, the politics, etc... World-building pretty much. After that, figuring out how that translates into game-elements.
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 PostWed Aug 07, 2013 5:47 pm
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I like every part of game making except for map design which I hate like poison.
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Blubber Bloat
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 PostWed Aug 07, 2013 6:01 pm
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map design is fun enough, maybe we aughta team up some time.
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Metal Slime
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 PostSat Aug 10, 2013 3:36 am
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I love the graphical part of it, as well as plot-scripting! Smile
"One can never improve enough nor should one stop trying to improve."
Blubber Bloat
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 PostSun Aug 11, 2013 10:12 pm
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Plot-scripting has actually made programming easier for me as I take it through my college time, since that's what I'm currently schooling for. And for that, I am thankful.
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