I hope to finish it before the top 30 voting, so it can take part.
I'm trying myself at battle balancing right now. I've never done this before, it seems to be time consuming.
I'm using spreadsheets I found at Castle Paradox. They are handy.
Balancing seems to be difficult, but using numbers above 10 seems to make the differences of the attacks visible. I'm not sure if I have to include a boss battle in the end, because games have to have a boss battle, and people will be dissapointed if there's none. Still for me fighting is an optional thing in the game, so you should not have to fight a bossbattle, and you should not have to gather lots of levels before being able to fight the last boss, wich on the other hand would turn the whole boss-battle-thing rather rediculus. Maybe I make the battle optional, and allow the player to choose.
I'll still need to do the following (may contain spoilers later on):
- add 2 attacks (read HP and increase hits)
- duplicate attacks and make learning items
- hide some items on the map
- change the music
- textboxes for the showdown and for a marionette
- look for people to play test
- include some sounds
- redraw Haul
- write some scripts:
-- healing script (so I don't have to have the "Go to an Inn screen" show up)
-- nice credits
-- an ending scene/a happy Village
-- a game over screen



