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Metal Slime
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Feature Request to make OHR easier to use 
 PostWed Jul 24, 2013 2:45 pm
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While working on my game, two suggestions came to my mind.
I did not find them in the bugtracker.

1:
I realised how usefull it where if one could jump from one's object's submenu to another's object's submenu, like it is possible with pressing alt and switching from one the attack to another.

Pess alt + arrow and switch to from an A submenu to B's submenu, is possible for attacks and enemys. Could this also work for those?
*Hero's submenus (Stats, Appearance, Equipment, Spelllists)
*For Textboxes Conditional Menu
*For NPCs Menu (Submenu of Map)

It is time consuming and sometimes confusing to always switch beween submenus by changing the level up, pressing arrow and going down to the submenu again. Espacially if you have to just to change one bitset, or such, but in several objects.

2:
Another thing that came to my mind to save time, is it possible to to export a list of attacks (including settings) to a .txt file? And maybe also for Hero stats and spell lists? (Like one can export textboxes?)
This way one could easily replace option with 'seach and replace' in a text editor, instead of changing one bitset you forgot, in lots and lots of attacks manually (and forgetting a few...)
This sounds lazy, but hey, I am lazy and that's why I like to use the OHR. Grin

Unfortunately I've not idea how hard thoses things are to implement.
I'd also try help to help implementing this, if where's a way to help for someone who's not realy familiar with codeing.
Blubber Bloat
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 PostWed Jul 24, 2013 3:17 pm
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I agree with number one, the inconsistency with similar menus causes a tad bit of annoyance. Though I appreciate it where it currently is, but it would be nice to see it added to other menus.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Slime Knight
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 PostWed Jul 24, 2013 4:20 pm
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while we're on the subject of feature requests:

load hero portrait, eh?
Liquid Metal King Slime
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 PostWed Jul 24, 2013 9:48 pm
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Marionline: yes, your first suggestion is on my to-do list, but I haven't worked on it yet because it requires a rather large amount of rewriting and cleanup. You can see the details here: http://rpg.hamsterrepublic.com/ohrrpgce/Plan_for_an_Editor_Editor

Jack: is "load portrait sprite" what you are looking for?
Slime Knight
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 PostThu Jul 25, 2013 1:36 am
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Bob the Hamster wrote:
Jack: is "load portrait sprite" what you are looking for?

Yes and no. Load portrait sprite is too specific, and doesn't work if you use a different hero. Basically, I have the hero's portrait constantly displayed in the lower right corner; only this doesn't work for multiple portraits that can be chosen by the player in the beginning of the game.

Using load portrait sprite requires more programming than necessary, whereas load hero portrait jumps right to the point (especially since you can assign each hero a portrait in custom).
Liquid Metal King Slime
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 PostThu Jul 25, 2013 3:24 pm
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What if I extended the "set hero picture" command so that in addition to setting walkabouts and battle sprites, it could also set portraits?
Blubber Bloat
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 PostThu Jul 25, 2013 3:56 pm
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If we're talking features, I'd like to request an option for attacks that makes the attacker flash into another pallete then back to their default. You know, to make it easier to tell what monster is attacking, mostly. The insane speed of turn-based combat make it nigh impossible to tell.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Slime Knight
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 PostThu Jul 25, 2013 5:04 pm
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Bob the Hamster wrote:
What if I extended the "set hero picture" command so that in addition to setting walkabouts and battle sprites, it could also set portraits?


Not for what i'm trying to accomplish (but that would be helpful). I'm looking for a way to call a hero's portrait; the one that can be set under the Appearance and Misc... category in custom. So if a player chooses hero A, hero A's portrait appears on the screen; if the player choose hero B, hero B's portrait appears, etc etc... Unless that's not possible? I literally just noticed you can't load any hero specific info other than stats.

edit: i'm basically holding out for a really simple way to load a portrait without too much programming; but if it's a no, no big deal Smile
Liquid Metal King Slime
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 PostThu Jul 25, 2013 7:19 pm
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Oh! i understand. Well, if I updated "set hero picture" to work on portraits, I would also update "get hero picture" the same way, and then you could use something like:

Code:
sl := load portrait sprite(get hero picture(find hero(hero:bob), portrait picture))


Not making any promises on how long it will take me, but I will do it.
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