In my wip game, Merciful Mungbeans, I have some sections that have "timing puzzles" where you're meant to dart between these globs of magic that send you back to the start if you mess up, and the NPCs activation doesn't exactly hold up to my needs.
I started out with "step on", but that only works sometimes, as it only works when both you and the NPC occupy the same space AND you're the second one to enter the space at the same time. If you happen to just stand still you can let the NPCs just waltz through you with no activation.
Next, I tried "on touch", but it's wacky as it will activate just being in a space adjacent to the hero. This may seem good, but no. You can be standing still, heck, not even on a possible path towards the NPCs, but you'll still activate it. This is not good, as you can't really camp out waiting for your precise opportunity to slip by to continue on your path.
My questions be these:
1- is there some sort of way of making a GOOD collision detection?
and
2 - there's no current way of it in the OHRRPGCE, can one of the crew make a thing that actually activates the NPCs upon, regardlessly, the NPCs and heroes occupying the same space, not just if you enter the same space after the NPC did?
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x



