In what way do you want to change it? Color's pretty much the only thing you can change as Spar said. And Meow's right that hiding it is the only other option. The only other way I can think of would be to create a custom engine, but that's a bit much for just changing the appearance of the health bar.
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Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
SparElric wrote:
Ooh! That would look cool!!
imaginegaming wrote:
I was hoping to change the bar into a heart, with the hero's hp inside the heart.
Ooh! That would look cool!!
But not doable without scripting your own engine unfortunately. Though I could be wrong, there might be a really clever and cunning way to go about it. But I can't think of one.
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Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Use the "Hide Health-meter in battle" general preference bitset (in the General Game Data menu).
You can achieve some small amount of customisation by hiding the battle meters and then drawing some alternative (static) display directly on the backdrop itself.
In future we're planning to allow customising all that, but don't wait around.
You can achieve some small amount of customisation by hiding the battle meters and then drawing some alternative (static) display directly on the backdrop itself.
In future we're planning to allow customising all that, but don't wait around.
If you're really intent on that effect, you might want to get in touch with some of the people who have made custom battle engines. Though if you're new to scripting, it's probably not a good idea to attempt it until you've worked with scripting for a bit to familiarize yourself. Alternatively, you could check some of the games that have custom battle engines, and study them to see how you could go about getting the effect you want.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
TMC wrote:
Use the "Hide Health-meter in battle" general preference bitset (in the General Game Data menu).
You can achieve some small amount of customisation by hiding the battle meters and then drawing some alternative (static) display directly on the backdrop itself.
You can achieve some small amount of customisation by hiding the battle meters and then drawing some alternative (static) display directly on the backdrop itself.
That should work. Though the meter won't go up and down. It'll give that illusion of a custom meter, at least.
TMC wrote:
In future we're planning to allow customising all that, but don't wait around.
Sweet!
"One can never improve enough nor should one stop trying to improve."
I think... it may be doable...
Perhaps with some clever use of attacks, an untargetable enemy, transmogrification, a multitude of enemy sprites, and a lot of experimentation...
I'm not sure how it would work exactly, but I'm intrigued enough to give this some more thought...
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Perhaps with some clever use of attacks, an untargetable enemy, transmogrification, a multitude of enemy sprites, and a lot of experimentation...
I'm not sure how it would work exactly, but I'm intrigued enough to give this some more thought...
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
TMC wrote:
You know BMR, at some point you should stop trying to do crazy things to work around the engine's limitations and try modifying the engine instead!
Once I get my coding skills up to par, I'll be sure to do that
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Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Oh you're up to par; our standards are super low! If you submit patches which use the same indentation as the surrounding code, you'll already be ahead of the norm! (And I don't mind reviewing and fixing up patches.)
Hehe, well doesn't that make me feel all warm and tingly inside
I'll give it a shot then, but no promises that I won't cause everything to explode, hehe.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
I'll give it a shot then, but no promises that I won't cause everything to explode, hehe.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl



