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Red Slime
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Changing the HP bar in battle? 
 PostSun Jul 07, 2013 5:31 pm
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Is it possible to change how the HP bar looks in battle? If so, how would I go about doing it? I know I can change the color of it.
Metal Slime
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 PostSun Jul 07, 2013 6:33 pm
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Far as I know, all you can change is the color. Sad
"One can never improve enough nor should one stop trying to improve."
Blubber Bloat
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 PostSun Jul 07, 2013 9:58 pm
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you can hide it too
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
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Metal King Slime
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 PostMon Jul 08, 2013 2:32 am
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In what way do you want to change it? Color's pretty much the only thing you can change as Spar said. And Meow's right that hiding it is the only other option. The only other way I can think of would be to create a custom engine, but that's a bit much for just changing the appearance of the health bar.
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Red Slime
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 PostMon Jul 08, 2013 4:51 am
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I was hoping to change the bar into a heart, with the hero's hp inside the heart.

How would I go about hiding it?
Metal Slime
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 PostMon Jul 08, 2013 6:41 am
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imaginegaming wrote:
I was hoping to change the bar into a heart, with the hero's hp inside the heart.

Ooh! That would look cool!!
"One can never improve enough nor should one stop trying to improve."
Metal King Slime
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 PostMon Jul 08, 2013 7:37 am
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SparElric wrote:
imaginegaming wrote:
I was hoping to change the bar into a heart, with the hero's hp inside the heart.

Ooh! That would look cool!!


But not doable without scripting your own engine unfortunately. Though I could be wrong, there might be a really clever and cunning way to go about it. But I can't think of one.
Being from the third world, I reserve the right to speak in the third person.

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Metal King Slime
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 PostMon Jul 08, 2013 8:24 am
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Use the "Hide Health-meter in battle" general preference bitset (in the General Game Data menu).

You can achieve some small amount of customisation by hiding the battle meters and then drawing some alternative (static) display directly on the backdrop itself.

In future we're planning to allow customising all that, but don't wait around.
Metal King Slime
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 PostMon Jul 08, 2013 12:48 pm
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If you're really intent on that effect, you might want to get in touch with some of the people who have made custom battle engines. Though if you're new to scripting, it's probably not a good idea to attempt it until you've worked with scripting for a bit to familiarize yourself. Alternatively, you could check some of the games that have custom battle engines, and study them to see how you could go about getting the effect you want.
Being from the third world, I reserve the right to speak in the third person.

Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Metal Slime
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 PostTue Jul 09, 2013 9:27 am
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TMC wrote:
Use the "Hide Health-meter in battle" general preference bitset (in the General Game Data menu).

You can achieve some small amount of customisation by hiding the battle meters and then drawing some alternative (static) display directly on the backdrop itself.

That should work. Though the meter won't go up and down. It'll give that illusion of a custom meter, at least.

TMC wrote:
In future we're planning to allow customising all that, but don't wait around.

Sweet!
"One can never improve enough nor should one stop trying to improve."
Metal King Slime
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 PostTue Jul 09, 2013 1:23 pm
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I think... it may be doable...

Perhaps with some clever use of attacks, an untargetable enemy, transmogrification, a multitude of enemy sprites, and a lot of experimentation...

I'm not sure how it would work exactly, but I'm intrigued enough to give this some more thought...
Being from the third world, I reserve the right to speak in the third person.

Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Metal King Slime
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 PostWed Jul 10, 2013 8:45 am
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You know BMR, at some point you should stop trying to do crazy things to work around the engine's limitations and try modifying the engine instead!
Metal King Slime
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 PostWed Jul 10, 2013 9:14 am
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TMC wrote:
You know BMR, at some point you should stop trying to do crazy things to work around the engine's limitations and try modifying the engine instead!


Once I get my coding skills up to par, I'll be sure to do that V
Being from the third world, I reserve the right to speak in the third person.

Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Metal King Slime
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 PostWed Jul 10, 2013 9:37 am
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Oh you're up to par; our standards are super low! If you submit patches which use the same indentation as the surrounding code, you'll already be ahead of the norm! (And I don't mind reviewing and fixing up patches.)
Metal King Slime
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 PostWed Jul 10, 2013 12:44 pm
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Hehe, well doesn't that make me feel all warm and tingly inside V I'll give it a shot then, but no promises that I won't cause everything to explode, hehe.
Being from the third world, I reserve the right to speak in the third person.

Using Editor version wip 20170527 gfx_sdl+fb music_sdl
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