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Metal Slime
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searching for tag that should not be set... 
 PostFri Jul 05, 2013 5:02 pm
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Hello,
I need to ask for help again. Confused
It lookes rather easy, if I click/talk to the "blue coat"-NPC the bird and invisible npcs do dissaprear.

The later should only dispprear after talking to the bird-npc. Seems like I'd use some "set tag"s in the textbox's editor worngf, but there are no textboxes beeing displayed when klicking the "blue coat"-NPC.
Also, the blue coat npc gives the player the item blue coat, which sets tag 'have coat' to 1, the bird and the invisible npcs should react to 'have kerli' which sould be still set of after klicking the coat-NPCs... also,
there is no each-step script on the map run.



Any idea where to find/search the tag that couses problems? And the thing who set this tag on?
Metal Slime
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 PostFri Jul 05, 2013 8:49 pm
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If you hit F4 while play-testing your game, it will show you your tags list and you can watch to see when the tag turns on (+ and - keys to move up and down in the tag menu.) to get a better idea of where to look for that problem.



You'll have to have debugging keys enabled to use this, of course. Smile
"One can never improve enough nor should one stop trying to improve."
Metal Slime
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 PostSat Jul 06, 2013 3:09 pm
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Thanks! That debugging keys are really helpfull! Smile

I found the problem, it was the start weapon of the char that triggerd the tag, wich sould not be set. Now that I knew that, I could change it. ^^"
Metal Slime
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 PostSun Jul 07, 2013 5:26 pm
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marionline wrote:
Thanks! That debugging keys are really helpfull! Smile

I found the problem, it was the start weapon of the char that triggerd the tag, wich sould not be set. Now that I knew that, I could change it. ^^"

Yes they are! You're welcome. ^.^

I'm glad you were able to find the problem and fix it. Smile
"One can never improve enough nor should one stop trying to improve."
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