So, as many of you have seen, the maps I've been working on for Legacy do tend to get rather big. Each map tends to have no fewer than 40 doors. My question then is, is there a way to easily locate different doors? I can use the Link Doors option to see the general area of the different doors, but (unless I'm mistaken) it's not possible to type in a door number and jump to it. How do you guys deal with having lots of doors?
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
It is possibe to type in door numbers, so the editor shows you the entrance door or exit door.
I'd suggest use a table-dokument and write down wich doors leads to which door, maybe add to which and room and what tag also.
I usually try to keep things dokumented in a .odt file.
I'd suggest use a table-dokument and write down wich doors leads to which door, maybe add to which and room and what tag also.
I usually try to keep things dokumented in a .odt file.
Well, keeping track of what doors go where isn't really a problem. All of my indoor maps follow the same pattern:
1 ←→ 2
3 ←→ 4
5 ←→ 6
And so on and so forth. So if I come across door number 17, I automatically know that it links to door 18. My problem though, is actually finding door 18, especially when my maps get really big.
Typing in the door numbers in the Link Doors is the best solution I've found so far, it gives me an idea where to look for the door at least.
Hmm... Perhaps I should just make smaller maps, heh.
To keep things documented, whenever I'm done with the basic shape of the map along with all the doors, I piece together a massive map like the ones I've been posting on my Legacy Roadmap thread. Makes it really easy to view things once everything is done.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
1 ←→ 2
3 ←→ 4
5 ←→ 6
And so on and so forth. So if I come across door number 17, I automatically know that it links to door 18. My problem though, is actually finding door 18, especially when my maps get really big.
Typing in the door numbers in the Link Doors is the best solution I've found so far, it gives me an idea where to look for the door at least.
Hmm... Perhaps I should just make smaller maps, heh.
To keep things documented, whenever I'm done with the basic shape of the map along with all the doors, I piece together a massive map like the ones I've been posting on my Legacy Roadmap thread. Makes it really easy to view things once everything is done.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Have I told you how madly in love I am with you TMC? I'm going to move to NZ just to propose to you. It'll be the most amazing, bromantic thing the world has ever seen.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
TMC the genius wrote:
Good idea. I changed the door placement mode in the map editor so that you can select which door to place. Switching between different doors jumps to the location of the door if it exists.
Dude, meowskivich approves.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
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