Ho do you wall-map?
Method 01
23% (3)
Method 02
23% (3)
Method 03
15% (2)
Method 04
38% (5)
Total Votes: 13
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Metal King Slime
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How do you wall-map? 
 PostMon Jul 01, 2013 11:05 am
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Just out of curiosity, how does everyone else do wall maps?


Method 01 Do all the walls by hand, edge by edge



Method 02 Use the box tool to wall up everywhere the player can't go



Method 03 A combination of the two



Method 04 Something else
Being from the third world, I reserve the right to speak in the third person.

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Liquid Metal King Slime
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 PostMon Jul 01, 2013 12:59 pm
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I always just define default impassibility. I usually don't have a reason to alter things from there.
Blubber Bloat
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 PostMon Jul 01, 2013 1:39 pm
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Hm, well, I prefer method one, sometimes I exercise method 3, but most often in recent times I do just as spoony says and define default passability.
But being that I hate all the wallmap flashing, I'll roll with method 1.
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Liquid Metal Slime
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 PostMon Jul 01, 2013 5:15 pm
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Spoonweaver wrote:
I always just define default impassibility. I usually don't have a reason to alter things from there.


This. By far the easiest way to do it IMO.
Cornbread Chemist
Metal Slime
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 PostMon Jul 01, 2013 11:32 pm
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Spoonweaver wrote:
I always just define default impassibility. I usually don't have a reason to alter things from there.

Same here for the most part.
"One can never improve enough nor should one stop trying to improve."
Metal Slime
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 PostTue Jul 02, 2013 6:21 am
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What I always do is just set up default passability for all my tiles before I actually start working on maps. And then go in and manually edit the wallmapping for special cases ("walk through wall" type hidden passages, jumpable ledges of a type that also has non-jumpable versions, etc.) during/after tilemapping so everything works as intended.

(I'm kind of surprised "use default passability" isn't even one of the poll options...)
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Metal King Slime
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 PostTue Jul 02, 2013 8:24 am
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Heh, I suppose I'm the only one who doesn't use default passability at all then. I should prolly give it another shot considering pretty much everyone else uses it.
Being from the third world, I reserve the right to speak in the third person.

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Metal Slime
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 PostTue Jul 02, 2013 8:35 am
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I'm usually using method 2, I guess I'm just lazy.

And with the new way of wallmapping in the editor where you can "fill" tiles for wallmapping, it's just way easier to use method 2.

Do you use large maps?
I one read that method 2 is not good for large maps.
Liquid Metal King Slime
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 PostTue Jul 02, 2013 5:38 pm
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I usually use method 1, but sometimes method 2.

In wandering hamster I rarely ever use default passability, and I implemented the bitset for disabling default passability by default because I would get so annoyed when my hand-crafted walls would get messed up by default passability.

However, in some games, like Don't Eat Soap, I used default passability exclusively.

I guess it depends a lot on the complexity of my maptiles, the complexity of my layers, and how well I have planned my tiles out in advance.
Liquid Metal Slime
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 PostThu Jul 04, 2013 5:49 pm
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Method 2. I find the process of pressing space endlessly to be somewhat meditative.
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