Hey guys, So Im testing my game and for some reason when I fight any battle formations and think to acquire enough exp points I still can not level up. Than I check on my status and it does not even show what is the amount of exp needed till next level up???? what the hell is going on I am so confused. I have tried everything and still not working...
Be Yourself and stay humble
Well, first, are you using some sort of customized level-up script? Or the default OHR exp/level-up mechanic?
Also, after battles, does it say that you've gotten experience in the rewards dialogue?
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Also, after battles, does it say that you've gotten experience in the rewards dialogue?
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Huh. That's new to me, don't think I've ever seen that before. Prolly spending too much time with mapping that I haven't even gone over all the new things with the battle system.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
We really need to re-name those. The descriptions in the F1 help explain them pretty well, but we need to come up with short names that are less confusing.
Maybe something like:
Soft Level Cap
Hard Level Cap
I know that is not very descriptive, but it is also not misleading. Anybody else have any suggestions?
Maybe something like:
Soft Level Cap
Hard Level Cap
I know that is not very descriptive, but it is also not misleading. Anybody else have any suggestions?
Heh, I don't even have any idea what those are. Crikey but I should work on battles instead of focusing on making maps all the time...
Based on what I've read in the F1 help though, "Soft" and "Hard" level caps sound good to me.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Based on what I've read in the F1 help though, "Soft" and "Hard" level caps sound good to me.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Yes, this is too confusing. And buggy.
The purpose of the max/hard level cap is to define the stat growth curve in the hero stat editor (and the experience-to-level curve once that is customisable)*. You can't exceed the hard cap because otherwise the engine wouldn't know what stats to give the hero**. The soft level cap is the actual effective level limit at any moment. It exists so that you can have a variable level cap.
*Actually it turns out that we never implemented this properly. If you set the max level to 10, say, the hero stats editor claims you are setting the values of stats at level 10, but you are actually setting them at level 99. Opps.
**Actually, you can exceed the hard level cap using "set hero level". If you go above level 99 the stats will simply go above their values at 99.
So currently the hard level cap does nothing useful.
The purpose of the max/hard level cap is to define the stat growth curve in the hero stat editor (and the experience-to-level curve once that is customisable)*. You can't exceed the hard cap because otherwise the engine wouldn't know what stats to give the hero**. The soft level cap is the actual effective level limit at any moment. It exists so that you can have a variable level cap.
*Actually it turns out that we never implemented this properly. If you set the max level to 10, say, the hero stats editor claims you are setting the values of stats at level 10, but you are actually setting them at level 99. Opps.
**Actually, you can exceed the hard level cap using "set hero level". If you go above level 99 the stats will simply go above their values at 99.
So currently the hard level cap does nothing useful.



