Wiki Log: May 22, 2013 0047h
Summary: Blast, but I haven't updated in a while. Was too caught up with some real-life paying work and didn't have much time to work on the wiki. But enough about real-life, on to more important things.
I've started the chapter on artwork. I've also spruced up previous chapters with slime avatars where needed.
Currently, the chapter on art is far from finished. I'll continue working on it soon, but my brain is kicking me in the forehead telling me to get to sleep.
Meow, I'll put some placeholders for videos later on. I'll mark if I'm currently working on that video, but if there's no indication, feel free to go ahead and make tutorial videos, the help would be much appreciated.
Specifics:
- Added a title logo for the first chapter using a slime avatar. I'm very open to suggestions as to how to improve it.
- Added slime avatars that link to the next and previous chapters/sections in the tutorial.
- Added a slime avatar with a graduation cap for the protip sections.
- Began the chapter on art. Rather than jumping straight into working on art with Custom, I'm covering some basic concepts and terms that will make later sections easier to deal with.
- Uploaded some sample artwork from various games to show what kind of art the OHR is capable of doing. If I've uploaded a shot of your game and you don't want it there, just let me know and I'll take it down immediately.
To Do:
- Finish the chapter, obviously. But specifically:
- Add a concepts section discussing contrast, brightness, hue, and saturation. Some people jumping into game-making might not be familiar with these terms, and I'll be using them later on in the tutorial so I thought it would be a good idea to have a brief discussion on them here.
- I'm going to show the reader how to import a new palette. The new palette to import will basically be Neo's, but with the first color changed from black to magenta. As I'm also going to be discussing layers and transparency, changing the master palette to one that didn't use black as a transparent color seemed like a good idea. I'm open to discussion on this one though. I never use the built-in editor, so I might be in a minority regarding the problem with having black as the first color.
Previous To Do:
- Remove the old keyboard conventions page (from the old HowTos) to prevent duplication NOT YET DONE
- Fix all the links and stuff that go to the keyboard conventions page NOT YET DONE
Draw something for the Introduction chapter. Perhaps I could bug James about drawing Bob or something... Or I could just make a snazzy logo, which would prolly be much easier. DONE
Add "forward" and "backward" logos to each page in the tutorial so that moving from one chapter to the next is easier PARTIALLY DONE
BMR out.
EDIT: How do I fix the How To Chapters box at the bottom? It has two "Keyboard Conventions" in it, and it no longer reflects the order of the chapters.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl