Does it at least have bodacious sound effects?
Super Walrus Land: Mouth Words Edition
Super Walrus Land: Mouth Words Edition
I thought that was the only version anyone knew.
Super Walrus Land: Mouth Words Edition
Super Walrus Land: Mouth Words Edition
If this supports python-based programming, I could try and develop something for it. Since that's the only programming language I've been fairly good at thus far. (trying java this next school year)
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
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dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
What the hell is a pilotwings?
{edits}
On a more serious note: You (TMC and James) seem to be hinting pretty strongly at a OUYA ohr release format. Is there any more information on this?
How are the controls going to be handled, specifically scripted controls?
Will we have the ability to create a stand alone game, or will all our games be extensions of the OHR program on the OUYA?
Should I get an OUYA?
{edits}
On a more serious note: You (TMC and James) seem to be hinting pretty strongly at a OUYA ohr release format. Is there any more information on this?
How are the controls going to be handled, specifically scripted controls?
Will we have the ability to create a stand alone game, or will all our games be extensions of the OHR program on the OUYA?
Should I get an OUYA?
Spoonweaver wrote:
What the hell is a pilotwings?
Pilotwings is the second SNES game I ever owned, right after Super Mario World. It was better than Flying Car in almost every way :)
Definitely worth a play if you can find it. I believe it is available on the Wii virtual console. There was also a Nintendo 64 sequel.
Spoonweaver wrote:
On a more serious note: You (TMC and James) seem to be hinting pretty strongly at a OUYA ohr release format. Is there any more information on this?
How are the controls going to be handled, specifically scripted controls?
On a more serious note: You (TMC and James) seem to be hinting pretty strongly at a OUYA ohr release format. Is there any more information on this?
How are the controls going to be handled, specifically scripted controls?
Regarding OHRRPGCE support for Android (and OUYA), TMC and I are both very optimistic that it is doable. He made some progress on it the other day.
I think it is safe to guess we might have an experimental Android port ready for testing before the Callipygous release, and maybe if we are luck we will have it stable and ready for general use by the D?? release.
As for the controls, I should discuss Android and OUYA separately.
=Android=
I have already made good progress on mouse support for menus. I also think that battle-system mouse support will be pretty easy. For map-mouse-support it gets a little more complicated. I plan to have several different mouse-support modes that the user can choose between.
1) None/Scripted only.
2) Emulator-style button overlay
3) A-Star pathfinding (click-to-pick-destination tile)
I will try to find the best compromise, something that leaves alone games that already do mouse support (like Slimes) but that makes it really easy for game authors to switch on mouse support in unscripted and lightly scripted games.
=OUYA=
The OUYA has more buttons than the OHRRPGCE needs, so I want to come up with a way to let game authors map certain keys to the extra buttons. This is closely related to my existing plan for improving Joystick/Gamepad support.
Spoonweaver wrote:
Will we have the ability to create a stand alone game, or will all our games be extensions of the OHR program on the OUYA?
We will start with an emulator-style port of ohrrpgce-game that can play .rpg files off your device's SDcard, but I definitely also want to have the ability to export a standalone apk that contains a copy of game and a copy of your rpg file, and you would sign it with your own Android developer key and upload it to the Play store yourself.
The OUYA version would work almost the same, it will just need a different app icon and a different default mouse control scheme, and they you would be able to submit your game to the OUYA store. (If anything motivates me to finish Bell of Chaos, it will be this!)
I still haven't even started learning how in-app purchases work for Google Play and OUYA (I know they do them differently) but when I learn how, i would love to try and make a hook for them that would be accessible from plotscripting somehow. (No promises, but I do want to try)
Spoonweaver wrote:
Should I get an OUYA?
I don't know! I am delighted with mine from a programmers perspective, so from that angle, I am sure you will like it. But from a game-player's perspective, I think it is way to early to see if it attracts an audience.
Right now only developers and/or kickstarter backers have one, but it is supposed to go on sale to everybody else in a few months (July?)
I downloaded the developer's kit, I'm giving it a look over right now, I just wonder if OUYA could run Kivy or Pygame. It appears to run on java, though, in basic standards. I suppose it's a tad convenient I've already decided to roll with java and advanced java courses this following school year.
In either case, I'm gonna be taking a longer look and seeing how to get into developing for this.
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In either case, I'm gonna be taking a longer look and seeing how to get into developing for this.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
Meowskivich wrote:
I downloaded the developer's kit, I'm giving it a look over right now, I just wonder if OUYA could run Kivy or Pygame.
It can indeed! I have already run Bob the Hamster Dirt Dig on it, and that is written in python+kivy. I still have to figure out how to make it show up in the games menu with the proper icon instead of in the Software menu, and of course, i still need to figure out how to use the controller properly, but the game runs already :)
Java is the core language of Android development, and I think Unity seems to be the preferred library for OUYA, but those are just the defaults.
Quote:
Wild MEOWSKIVICH looked at Kivy.
Wild MEOWSKIVICH is confused!
It hurt itself in confusion.
Wild MEOWSKIVICH is confused!
It hurt itself in confusion.
I've no idea where to begin with Kivy.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
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Meowskivich wrote:
I've no idea where to begin with Kivy.
Quote:
Wild MEOWSKIVICH looked at Kivy.
Wild MEOWSKIVICH is confused!
It hurt itself in confusion.
Wild MEOWSKIVICH is confused!
It hurt itself in confusion.
I've no idea where to begin with Kivy.
Heh, pretty much treat it the same way you do any other piece of software/programming language/whatever. Keep beating your head against the monitor in frustration until you get a sudden epiphany.
Always worked for me in the past
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Meowskivich wrote:
I've no idea where to begin with Kivy.
Were you able to to follow the Pong Game Tutorial? http://kivy.org/docs/tutorials/pong.html
If not, it would be best to back up and start with the python tutorial http://docs.python.org/2/tutorial/
The python tutorial is long, but if you are patient and work through it one step at a time, you will learn :)
Yeah, I can't locate my python book, I was trying to get reacquainted with it earlier, but I couldn't find it. It's been only about 5 or 6 months, but that's long enough with enough visual basic brainwashing to make it fuzzy in memory.
thanks, james.
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thanks, james.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
Book located, pygame to be obtained, then research will proceed. Maybe in about 20 years I'll have something started.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x



