While browsing IGN's YouTube channel, they showcased a new game called Game Dev Tycoon, which is somewhat similar to Game Dev Story. I first searched the Android Market for it, sadly it's not there. I then went to their website and I was very surprised that they have a Linux version, along with a Windows and Mac version. Sadly the demo for Linux isn't yet ready, but it's very promising to see new game developers releasing their titles for Linux. Now that steam is on Linux, lots of other game developers are taking a second look at the platform, which is awesome!
I bought and played Game Dev Story on Android, and it was subpar, it wasn't as fun as I had hoped. I am hoping that this new game is much better. I thought I'd share this with the community, as everyone here develops game and this might be a fun simulation game to play. It would also be neat to create a Game Dev simulator in OHR.
I've heard of the thing before. Doesn't really interest me.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
I'm not at all interested in the game itself, but the anti-piracy measures it has are pretty great: http://www.greenheartgames.com/2013/04/29/what-happens-when-pirates-play-a-game-development-simulator-and-then-go-bankrupt-because-of-piracy/
Jack wrote:
I'm not at all interested in the game itself, but the anti-piracy measures it has are pretty great: http://www.greenheartgames.com/2013/04/29/what-happens-when-pirates-play-a-game-development-simulator-and-then-go-bankrupt-because-of-piracy/
Yes, that is how I heard about it on IGN, the video was all about the anti-piracy used in the game. More developers should do this, it's very amusing. It still provides a demo of the game for the potential buyer.
Jack wrote:
I'm not at all interested in the game itself, but the anti-piracy measures it has are pretty great: http://www.greenheartgames.com/2013/04/29/what-happens-when-pirates-play-a-game-development-simulator-and-then-go-bankrupt-because-of-piracy/
Oh my gosh, that's golden. If I wasn't a dirt-poor college kid, I'd want to buy the game just as a thumbs up to them for such a thing.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
Meowskivich wrote:
Oh my gosh, that's golden. If I wasn't a dirt-poor college kid, I'd want to buy the game just as a thumbs up to them for such a thing.
Jack wrote:
I'm not at all interested in the game itself, but the anti-piracy measures it has are pretty great: http://www.greenheartgames.com/2013/04/29/what-happens-when-pirates-play-a-game-development-simulator-and-then-go-bankrupt-because-of-piracy/
Oh my gosh, that's golden. If I wasn't a dirt-poor college kid, I'd want to buy the game just as a thumbs up to them for such a thing.
Yeah, it has been a tough economy lately. I haven't been making any purchases lately. I only bought a Nexus 7 today because my mom is buying my 2 year old Motorola Xoom. Although, I'm not entirely sure the Nexus is much of an upgrade... it lacks HDMI and MicroSD. on top of that Android 4.2 has changed the bluetooth stack away from Bluez making some bluetooth apps like WiiMote Controller not work... The only real benefit is a quad core processor over the dual core in the Xoom. But really how much does that really matter?
Their idea is funny, but ultimately it's a DRM that hurts game play in the worst way. You saw the pie chart of people that have played the legal version and people that have played the hacked one. Basically, far more people have played the version where they can't progress. With no way of knowing why it's happening (besides possible critical thinking, or finding that article) players basically end up having a terrible experience. This basically leads all those players to dislike the game and way less likely to ever buy a game made by that company.
I'm not a fan of piracy, however I think more game developers should embrace it as a way things are, instead of moping, or playing practical jokes.
I'm not a fan of piracy, however I think more game developers should embrace it as a way things are, instead of moping, or playing practical jokes.
Spoonweaver wrote:
Their idea is funny, but ultimately it's a DRM that hurts game play in the worst way. You saw the pie chart of people that have played the legal version and people that have played the hacked one. Basically, far more people have played the version where they can't progress. With no way of knowing why it's happening (besides possible critical thinking, or finding that article) players basically end up having a terrible experience. This basically leads all those players to dislike the game and way less likely to ever buy a game made by that company.
I'm not a fan of piracy, however I think more game developers should embrace it as a way things are, instead of moping, or playing practical jokes.
I'm not a fan of piracy, however I think more game developers should embrace it as a way things are, instead of moping, or playing practical jokes.
The irony is that some of the players who pirated the game, actually contacted the company's technical support line about not being able to progress. They were completely oblivious of the fact that the game is basically showing them what happens when a game is pirated.
My understanding of this is that some people actually have the mentality that downloading a game from a torrent website is completely legal, which ultimately means that piracy can actually be thought of as a mental disability. Whereas people don't seem to grasp the concept of what the difference between buying the game legally and pirating it.
My second cousin downloads movies from torrents, and when I tell him that it's not right, he tries to find a way to justify his actions like saying it's like friends sharing a movie when you watch it together. He seems to think in his mind that downloading it is just like sitting at a buddies place who already owns the movie legally... Seriously, who thinks like that? Mind you, my second cousin is over the age of 65, so he most likely has many things going on upstairs.
Pirating is also addictive in some senses, people that start doing it, is habit forming. It's like a drug.
Of course it's like a drug, it's getting all the electronic entertainment you want for no cost aside an internet connecting device, electricity, and web service.
I once emulated, but that was when a relative sent me a disk full o' gba games and the visual boy when I was younger, and I was enchanted. gameboy advanced games? on the computer? it was like pure magic, I would have never thought such things possible, and really didn't question the legality until 11th grade after a back surgery of mine, when I was playing metanightmare mode on Kirby's Nightmare in Dreamland, and I was like "wait a tick... playing games....on the computer....that are typically costing of money....something's amiss here...."
And then I went and stopped playing games I didn't have, really. Unless I was trying them out, but I stopped doing emulation all together shortly after graduation. The games I played during emulation times, like Chrono Trigger, I went out of my way to look for them or buy remakes (even though the DS remake of chrono trigger was decent gameplay-wise, it's new-age dialog blew monkey chunks and they slain some of my favorite lines and moments, i.e. Frog calling Slash "Sir Slush"). Nintendo says playinig emulated games doesn't boost sales, but I say bull as I wouldn't have bought a bunch of these games if it weren't for emulation.
However, it's Nintendo's own retarded fault when they don't deliver us gems such as Earthbound (until recently, ABOUT DERN TIME!) and we decide to emulate because there's no other stinkin' way to play them, unless you want to hunt down the odd cart and spend about 3-4 times as much money on it alone, without any addition material, as one would a regular game. Add in those extra bits and you're spending half a grand.
(gloating time, Earthbound was the first RPG my family owned, and is honestly the ONLY RPG my parents even like. imagine their annoyance to find Mother 3 canceled...well, until the gba era, but then to never come here because nintendo is retarded. So yeah, I feel like a rare treasure of mine is coming less valuable now that the virtual console port is coming out, but I also feel like the world is now partaking of it as well. Also, that Nintendo is about to make some instant-money and will maybe feel stupid about not selling us it sooner. For reals, why are they holding back RPGs from the US.... It doesn't make sense....and it's not just Earthbound....)
So yeah, pirating, it's a bad thing. I don't care if it's emulation of a game you own, but to let you know it's still a crime in the USA to emulate games you own. Retarded, yes, but true.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
I once emulated, but that was when a relative sent me a disk full o' gba games and the visual boy when I was younger, and I was enchanted. gameboy advanced games? on the computer? it was like pure magic, I would have never thought such things possible, and really didn't question the legality until 11th grade after a back surgery of mine, when I was playing metanightmare mode on Kirby's Nightmare in Dreamland, and I was like "wait a tick... playing games....on the computer....that are typically costing of money....something's amiss here...."
And then I went and stopped playing games I didn't have, really. Unless I was trying them out, but I stopped doing emulation all together shortly after graduation. The games I played during emulation times, like Chrono Trigger, I went out of my way to look for them or buy remakes (even though the DS remake of chrono trigger was decent gameplay-wise, it's new-age dialog blew monkey chunks and they slain some of my favorite lines and moments, i.e. Frog calling Slash "Sir Slush"). Nintendo says playinig emulated games doesn't boost sales, but I say bull as I wouldn't have bought a bunch of these games if it weren't for emulation.
However, it's Nintendo's own retarded fault when they don't deliver us gems such as Earthbound (until recently, ABOUT DERN TIME!) and we decide to emulate because there's no other stinkin' way to play them, unless you want to hunt down the odd cart and spend about 3-4 times as much money on it alone, without any addition material, as one would a regular game. Add in those extra bits and you're spending half a grand.
(gloating time, Earthbound was the first RPG my family owned, and is honestly the ONLY RPG my parents even like. imagine their annoyance to find Mother 3 canceled...well, until the gba era, but then to never come here because nintendo is retarded. So yeah, I feel like a rare treasure of mine is coming less valuable now that the virtual console port is coming out, but I also feel like the world is now partaking of it as well. Also, that Nintendo is about to make some instant-money and will maybe feel stupid about not selling us it sooner. For reals, why are they holding back RPGs from the US.... It doesn't make sense....and it's not just Earthbound....)
So yeah, pirating, it's a bad thing. I don't care if it's emulation of a game you own, but to let you know it's still a crime in the USA to emulate games you own. Retarded, yes, but true.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
Spoonweaver wrote:
Their idea is funny, but ultimately it's a DRM that hurts game play in the worst way. You saw the pie chart of people that have played the legal version and people that have played the hacked one. Basically, far more people have played the version where they can't progress. With no way of knowing why it's happening (besides possible critical thinking, or finding that article) players basically end up having a terrible experience. This basically leads all those players to dislike the game and way less likely to ever buy a game made by that company.
I'm not a fan of piracy, however I think more game developers should embrace it as a way things are, instead of moping, or playing practical jokes.
I'm not a fan of piracy, however I think more game developers should embrace it as a way things are, instead of moping, or playing practical jokes.
See, I think it's the perfect form of DRM. It allows the player long enough to get comfortable with the game to know whether or not they like it. Obviously players do because they're searching online with how to cope with the anti-piracy in game. Essentially, the pirated version acts as a demo. Serious Sam has a giant invulnerable crab monster constantly attack the player; allowing you to try the game, but ultimately making it impossible to win. Either way, it's a thousand times better than always on.
Meowskivich wrote:
I once emulated, but that was when a relative sent me a disk full o' gba games and the visual boy when I was younger, and I was enchanted. gameboy advanced games? on the computer? it was like pure magic, I would have never thought such things possible, and really didn't question the legality until 11th grade after a back surgery of mine, when I was playing metanightmare mode on Kirby's Nightmare in Dreamland, and I was like "wait a tick... playing games....on the computer....that are typically costing of money....something's amiss here...."
And then I went and stopped playing games I didn't have, really. Unless I was trying them out, but I stopped doing emulation all together shortly after graduation. The games I played during emulation times, like Chrono Trigger, I went out of my way to look for them or buy remakes.
And then I went and stopped playing games I didn't have, really. Unless I was trying them out, but I stopped doing emulation all together shortly after graduation. The games I played during emulation times, like Chrono Trigger, I went out of my way to look for them or buy remakes.
I played many very obscure RPGs on the Super Nintendo, that never made it to Virtual Console or any remakes. The only way to play these again, is through emulation... Although I legally own the PC versions. The SNES version is actually an awful PC port, but I actually enjoyed them. As it was my original introduction into PC RPGs. If it wasn't for this game, I'm not even sure I'd be playing RPG games today. It's like a memento and a priceless memory.
Meowskivich wrote:
However, it's Nintendo's own retarded fault when they don't deliver us gems such as Earthbound (until recently, ABOUT DERN TIME!) and we decide to emulate because there's no other stinkin' way to play them, unless you want to hunt down the odd cart and spend about 3-4 times as much money on it alone, without any addition material, as one would a regular game. Add in those extra bits and you're spending half a grand.
(gloating time, Earthbound was the first RPG my family owned, and is honestly the ONLY RPG my parents even like. imagine their annoyance to find Mother 3 canceled...well, until the gba era, but then to never come here because nintendo is retarded. So yeah, I feel like a rare treasure of mine is coming less valuable now that the virtual console port is coming out, but I also feel like the world is now partaking of it as well. Also, that Nintendo is about to make some instant-money and will maybe feel stupid about not selling us it sooner. For reals, why are they holding back RPGs from the US.... It doesn't make sense....and it's not just Earthbound....)
(gloating time, Earthbound was the first RPG my family owned, and is honestly the ONLY RPG my parents even like. imagine their annoyance to find Mother 3 canceled...well, until the gba era, but then to never come here because nintendo is retarded. So yeah, I feel like a rare treasure of mine is coming less valuable now that the virtual console port is coming out, but I also feel like the world is now partaking of it as well. Also, that Nintendo is about to make some instant-money and will maybe feel stupid about not selling us it sooner. For reals, why are they holding back RPGs from the US.... It doesn't make sense....and it's not just Earthbound....)
I agree with that. For the longest time, the only easy way I could play original Gameboy titles was via emulation. I constantly left comments on my Club Nintendo surveys begging them to release Virtual Console for the the original GameBoy on their new handheld device, at the time it was the DSi. I never purchased a DSi because it never supported a Virtual Console library. I had a DS, and now I have a 3DS, and have purchased many Gameboy titles, which I have only previously emulated and owned as a kid growing up on an original system. Nintendo finally listened and released GameBoy Virtual Console, although they never credited me for the idea... So I think I might sue them.
That's my emulation story... Oh, and Nintendo barely even released the entire N64 library of games. There are many notable titles missing from the Wii Virtual Console, again, a very obscure RPG game. Sony's classic service is no better. How many games were released for the PS1? How long has the PS3/PSP been out for? How many PS1 titles have we seen? EXACTLY my point! I give Sony for supporting PS1 games in the PS3 console, but I highly doubt the PS4 will still support such legacy games. It might considering how easy it is to emulate PS1. But supporting original PS1 CDs is still a problem. Some games are very difficult to obtain, and if you do buy used, you risk it having problems down the road. I'd prefer a digital copy of a game disc over a used store bought copy.



