http://rpg.hamsterrepublic.com/ohrrpgce/How_do_stats_increase_at_level_up%3F
Doesn't seem to be working for me, here's my Python code I'm using to attempt to figure out a stats on a specific level:
Code:
$ python -c "import math; level, a0, a99 = 5, 0, 1000; print math.floor((.8 + level / 50) * level * ((a99 - a0) / 275.222) + a0 + .1 )"
14.0
$ python -c "import math; level, a0, a99 = 5, 0, 1000; print math.floor((.8 + level / 50) * level * ((a99 - a0) / 275.222) + a0 + .1 )"
14.0
According to the wiki, at level 5, it should be 16. It seems to break at level 2, where I get 5 and it should be 6, now if I run this:
Code:
$ python -c "import math; level, a0, a99 = 99, 0, 1000; print math.floor((.8 + level / 50) * level * ((a99 - a0) / 275.222) + a0 + .1 )"
647.0
$ python -c "import math; level, a0, a99 = 99, 0, 1000; print math.floor((.8 + level / 50) * level * ((a99 - a0) / 275.222) + a0 + .1 )"
647.0
I got 647, but at level 99, it should be 1000!! Can someone update the wiki with the correct formula. It makes it really difficult to plan out proper battle formations and enemies when I can't figure out how powerful I player should be to enter a specific area. Doesn't CUSTOM have an option to display what the stats will be at a specific level depending on what's entered in the Hero stats screen?
I don't mean to complain so much, but I really want to release this game with proper hero stats(or save games will break if I update it in the future).



