Do any of your games utilize the "Harm Tile"?
Yes, it adds some old skool effects
33% (3)
Of course, it adds some strategy to the world map
44% (4)
Never, worthless feature! Remove it already.
22% (2)
Total Votes: 9
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Metal King Slime
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 PostThu May 02, 2013 5:19 pm
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Zones are basically half finished, they're not meant to require scripting in order to actually do anything.

I actually had not thought about allowing zones to act as conditional walls, but it's something we would want to support since you would otherwise use a line of invisible NPCs. NPC movement and avoidance zones are totally different. Hmm, I guess conditional walls could also specify whether they affect all/heroes only/npcs only/a single npc ID, but the idea of having to consider all of regular walls, movement zones, avoidance zones and conditional walls is a bit... repulsive.
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