I am happy to declare that the first release-candidate for Beelzebufo is ready for testing. Just test the current nightlies, and you will be seeing the upcoming Beelzebufo release
TMC has been hard at work fixing bugs and adding features, and I think people will be pleased with the improvements over Alectormancy
Here are a few highlights of the new stuff that you should direct your attention to when you test your game with it:
* TMC has cleaned up hero stat caps, and added the concept of a "base" stat, independent of the "current" and "max" stat. the Base state is what the max stat would be before any equipment has been equipped.
* TMC improved the attack editor. Now it hides attack settings that don't apply to your current damage calculation, and shows an explanation of how damage will be calculated.
* Many of you know already, and have even tested it, but Beelzebufo supports turn-based battles, as an alternative to the traditional active-time battles.
* Many (but not all) menus in custom let you select-by-typing. This is especially awesome in the file-browser for opening an RPG file or importing music, scripts, and BMPs
* Speaking of BMP import, TMC did a re-write of BMP importing. You can now edit your exported sprites in an external editor of your choice, and not need to worry if it can save in 4-bit BMP format, or whether or not it will mess up your palette ordering.
* You can now customize the inventory stack sizes to be something other than 99, and you can customize them on an item-by-item basis
* There are also important bugfixes for the Mac OS X version, including fixing problems with arrow keys
You can see the full list of changes in the whatsnew.txt file after you download it.
Please report any problems you find in this thread. If we get enough testing-feedback this week, I hope to do the official release this next weekend.
I assume the in-editor screen editor that I requested for the HotOHR has yet to be implemented yet :/
Oh well, I hope to eventually have one some day though.
I'm going to hold off until beelzebuffo's main release to download and install, though I really have no logical reason as to why.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
Oh well, I hope to eventually have one some day though.
I'm going to hold off until beelzebuffo's main release to download and install, though I really have no logical reason as to why.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
I'm not quite sure what you mean. Overwrite Palette just means set the selected palette to the image palette, which of course we've always had. (EDIT: oh wait, probably you mean the ability to select which palette to overwrite. Well it turns out that we've always had the ability to do that too, but it wasn't obvious. I only found out about it by looking at the code when I started work on this feature!)
Actually that screenshot may indicate a bug: the image palette appears to be identical, but the importer isn't recognising that. I would guess it's because there are duplicate colours in the master palette and some of the image colours got mapped to a duplicate of the original, confusing the importer.
Actually that screenshot may indicate a bug: the image palette appears to be identical, but the importer isn't recognising that. I would guess it's because there are duplicate colours in the master palette and some of the image colours got mapped to a duplicate of the original, confusing the importer.
Isn't that setting typically stated at the end of instalation? It'll prompt you with check boxes asking if you want the rpg file extension to be affiliated with it or not.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
Quote:
* TMC has cleaned up hero stat caps, and added the concept of a "base" stat, independent of the "current" and "max" stat. the Base state is what the max stat would be before any equipment has been equipped.
Oh hey, this fixes the Magic Cheese bug in Okédoké doesn't it? (the one where equipping an item boosting MP above the stat cap can give you less MP than you had originally, even into the negatives, after unequipping that item.)
Fixes to BMP importing and the ability to type in the first letter anywhere sound great too. I'd go ahead and download it now if it wasn't 2:30 AM already! XD
FYS:AHS -- Swapping out some step-on NPCs for zones + each step script
Puckamon -- Not until the reserve party is expanded.[/size]
You can also download the nightly as a .zip file instead of an installer.
Yes, this is your HotOHR bugfix request. Since I claimed that one but James fixed or paid up for all the others, I felt I should get onto it.
Typing-to-navigate still doesn't work in lots of/most editors. I'm planning to finish that up during the week: I can't stand not having it everywhere. Usually I can type something faster than I can spot it on the screen amongst all the other text.
Funnily, James forgot to mention the other major feature aside from turn based menus: you can now customise the in-battle menu for each hero.
(I fixed the non-detection of identical palettes which I mentioned up the thread)
FnrrfYgmSchnish wrote:
Oh hey, this fixes the Magic Cheese bug in Okédoké doesn't it?
Yes, this is your HotOHR bugfix request. Since I claimed that one but James fixed or paid up for all the others, I felt I should get onto it.
FnrrfYgmSchnish wrote:
Fixes to BMP importing and the ability to type in the first letter anywhere sound great too.
Typing-to-navigate still doesn't work in lots of/most editors. I'm planning to finish that up during the week: I can't stand not having it everywhere. Usually I can type something faster than I can spot it on the screen amongst all the other text.
Funnily, James forgot to mention the other major feature aside from turn based menus: you can now customise the in-battle menu for each hero.
(I fixed the non-detection of identical palettes which I mentioned up the thread)
FnrrfYgmSchnish wrote:
Oh hey, this fixes the Magic Cheese bug in Okédoké doesn't it?
For documentation purposes, the bug in question should, in all instances past present and future, be officially referred to as the "Magic Cheese bug."
A copy/paste mechanic for the tile editor? That could come in handy.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x



