Can the OHRRPGCE import or export textfiles while running a game?
Or can the game then it's running import ot export textfiles?
The idea is about storing data in a text file and reading it in other programms, or loading the textfile inside OHR for checking progress.
I'd need to store ID numbers, or a wordlist, and dates/times for rivision in a text file or ini file or such.
I'm play with the thought writing a vocabulary learn programm, that's fun to use.
But I didn't want try such a projekt in game maker, because it's not open scource...
And even side scroller games were made in the OHR...
Edit:
I want to save/read the time and date to make the programm know then to repeat a word or maybe even to read the list in other programms.
The Id-nummbers would be to indentify the word.
I'm play with the thought writing a vocabulary learn programm, that's fun to use.
But I didn't want try such a projekt in game maker, because it's not open scource...
And even side scroller games were made in the OHR...
Edit:
I want to save/read the time and date to make the programm know then to repeat a word or maybe even to read the list in other programms.
The Id-nummbers would be to indentify the word.
marionline wrote:
I'd need to store ID numbers, or a wordlist, and dates/times for rivision in a text file or ini file or such.
I'm play with the thought writing a vocabulary learn programm, that's fun to use.
But I didn't want try such a projekt in game maker, because it's not open scource...
And even side scroller games were made in the OHR... :)
Edit:
I want to save/read the time and date to make the programm know then to repeat a word or maybe even to read the list in other programms.
The Id-nummbers would be to indentify the word.
I'm play with the thought writing a vocabulary learn programm, that's fun to use.
But I didn't want try such a projekt in game maker, because it's not open scource...
And even side scroller games were made in the OHR... :)
Edit:
I want to save/read the time and date to make the programm know then to repeat a word or maybe even to read the list in other programms.
The Id-nummbers would be to indentify the word.
Hmmm. Well, in Vocabulary Mosaic, I stored the wordlist in text boxes. You could store timestamps in global variables with readglobal/writeglobal.
This project sounds like something that might be easier with another tool. You might consider using pygame or kivy or something like that.
Bob the Hamster wrote:
This project sounds like something that might be easier with another tool. You might consider using pygame or kivy or something like that.
Agreed. It certainly seems possible to do this in the OHRRPGCE, but you'd have to do a lot of scripting to get the engine to bend into the shape you want it to be when there are already other tools out there that can do what you want.
GameMaker seems to be a good choice, but it's not open source as you've said. I've never tried pygame (I should) but from what I've read about it, it might be a good thing to try. Also, I've never fiddled around with it before, but Game-Editor seems to have a lot of the features of GameMaker but is open source (I think).
If you're really set on using the OHRRPGCE though, importing a massive amount of textboxes looks to be the only way you can do what you want to do. If you could post more details about what you're planning?
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Good morning!
Thank for your help and ideas.
I'll take a look at pygame and kivy.
Game Editor I found yesterday before I wrote the question in here.
It lookes very simliar to use like game maker. But I still have to learn how to use it. OHR feels more familliar, but if it is easyier to try in Game Editor I'll go for that choice.
The Dream:
I'd love to make vocabulary-learn-programm that is fun and motivating to use.
It should use spaced repetition for the words. A new word should be repearted several times, then gets marked as learnd and repeated the next day, the intervals should grow, so that words you know well are not shown up all the time. Maybe also a multiple choice practise or typing the answer mode could be added as well.
It should export a list of all your words learnd, so you can easily import them to other Vocabulary learn programs.
It shoud be able to import Vocabulary from other resources.
It should display japanese fonts, because I'm learning japanese.
You should get points for words learnd and practised, because it's motivating!
There should be games you can play with the Words (I don't know wich games yet). Maybe a Tamagochi with can be feed by points...
A dictionary function to search a word you learnd.
I know I will not be able to make this.
Maybe someone want's to help?
The Plan:
I'll try to use Game Editor for most of this. So, frist step: I'll learn how to use Game Editor. xD
The OHRRPGCE as another Plan:
Maybe I could use the OHR for making a „Battle against vocabulary“ game. For a german-english-teaching/learning game this would be fine.
For a japanese learning/teaching game there'd be a problem with displaying all the different kanji in texts. So you could just battle against them.
I'd use global variables to store timestamps like it was suggested.
Every Enemy would be a word, and can only be killed by the corresponding translation-attack.
The places and people you meet ingame sould show example sentences. Each textbox could run a script unlocking the new word-enemys and attacks. I think even including audio would be possible.
This sounds like a lot of fun, right?
The best thing would be to combine the two projects... and set up a combination of learning software!
Well, I'll stop dreamig for now and start working on one of those projects. ;P
Thank for your help and ideas.
I'll take a look at pygame and kivy.
Game Editor I found yesterday before I wrote the question in here.
It lookes very simliar to use like game maker. But I still have to learn how to use it. OHR feels more familliar, but if it is easyier to try in Game Editor I'll go for that choice.
The Dream:
I'd love to make vocabulary-learn-programm that is fun and motivating to use.
It should use spaced repetition for the words. A new word should be repearted several times, then gets marked as learnd and repeated the next day, the intervals should grow, so that words you know well are not shown up all the time. Maybe also a multiple choice practise or typing the answer mode could be added as well.
It should export a list of all your words learnd, so you can easily import them to other Vocabulary learn programs.
It shoud be able to import Vocabulary from other resources.
It should display japanese fonts, because I'm learning japanese.
You should get points for words learnd and practised, because it's motivating!
There should be games you can play with the Words (I don't know wich games yet). Maybe a Tamagochi with can be feed by points...
A dictionary function to search a word you learnd.
I know I will not be able to make this.
Maybe someone want's to help?
The Plan:
I'll try to use Game Editor for most of this. So, frist step: I'll learn how to use Game Editor. xD
The OHRRPGCE as another Plan:
Maybe I could use the OHR for making a „Battle against vocabulary“ game. For a german-english-teaching/learning game this would be fine.
For a japanese learning/teaching game there'd be a problem with displaying all the different kanji in texts. So you could just battle against them.
I'd use global variables to store timestamps like it was suggested.
Every Enemy would be a word, and can only be killed by the corresponding translation-attack.
The places and people you meet ingame sould show example sentences. Each textbox could run a script unlocking the new word-enemys and attacks. I think even including audio would be possible.
This sounds like a lot of fun, right?
The best thing would be to combine the two projects... and set up a combination of learning software!
Well, I'll stop dreamig for now and start working on one of those projects. ;P
That's certainly very ambitious. A question, if I may. Are you a teacher? Or is this just for fun? Just out of curiosity.
Either way, if you're planning on doing all of this, then I'd suggest really carefully planning everything out from the start. Break everything down into manageable chunks that you can accomplish one by one. If you try to tackle this project as a whole from the start (especially since you're still learning your engine) then it'll turn out quite complicated.
Try out some of the simpler bits first, learn from that and build on what you've learned in the game-building process.
On the other hand, if you're leaning more towards education rather than entertainment, I may have a few suggestions as to how to go about that.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Either way, if you're planning on doing all of this, then I'd suggest really carefully planning everything out from the start. Break everything down into manageable chunks that you can accomplish one by one. If you try to tackle this project as a whole from the start (especially since you're still learning your engine) then it'll turn out quite complicated.
Try out some of the simpler bits first, learn from that and build on what you've learned in the game-building process.
On the other hand, if you're leaning more towards education rather than entertainment, I may have a few suggestions as to how to go about that.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
I think the requirement for import and export of wordlists means that the OHRRPGCE is not an option for making this game. Originally, I thought you were talking about importing word lists just to create the game in the first place, but if you want the player to be able to export lists of learned words, then the OHRRPGCE is not a good choice, because it will never be able to do that.
Bob the Hamster wrote:
I think the requirement for import and export of wordlists means that the OHRRPGCE is not an option for making this game. Originally, I thought you were talking about importing word lists just to create the game in the first place, but if you want the player to be able to export lists of learned words, then the OHRRPGCE is not a good choice, because it will never be able to do that.
I was considering patching this in just to prove you wrong, but then I remembered that the trace command already does this.
You know, assuming you're okay with G_DEBUG.txt as a filename, plus extra junk alongside your wordlist.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Bob the Hamster wrote:
if you want the player to be able to export lists of learned words, then the OHRRPGCE is not a good choice, because it will never be able to do that.
I thought that once upon a time, years ago, we managed to convince you that someday allowing game to read and write text files in the directory of the .rpg would be alright? ;)
Anyway, not (yet) being able to render Kanji is a bigger problem.
I downloaded and played around with Game Editor a little bit about a year ago. I can't remember what I thought of it. I think I was looking for GUI source code to borrow :) I'll never understand the popularity of C-clone scripting languages though. This one even has pointers! I think it's garbage collected.
Thanks for all your answers.
@BMR:
I guess my Dream is too ambitious and may not come true, but I'll try anyway.
I'm not a teacher, I'm just learning Japanese.
I looked at several open source programs, wich could all do really nice things, but they were not compatible.
I think, my programm it should be usefull for others and helpfull to learn things. So, if you have some suggestions or ideas you'd like to share I'd like to hear them.
(Even if I may fail making such a vocabulary programm. xD)
@Mogri:
I'll take a look at the trace-comman and the G_Debug.txt.
@TMC:
I don't know much about pointers, exept that they point to a variable/data? and that 0-Pointers are bad. ;-)
@BMR:
I guess my Dream is too ambitious and may not come true, but I'll try anyway.
I'm not a teacher, I'm just learning Japanese.
I looked at several open source programs, wich could all do really nice things, but they were not compatible.
I think, my programm it should be usefull for others and helpfull to learn things. So, if you have some suggestions or ideas you'd like to share I'd like to hear them.
(Even if I may fail making such a vocabulary programm. xD)
@Mogri:
I'll take a look at the trace-comman and the G_Debug.txt.
@TMC:
I don't know much about pointers, exept that they point to a variable/data? and that 0-Pointers are bad. ;-)



