Now, in earlier parts of the game, you're already introduced to some puzzles like pushing blocks, timing going through some corridors, automated movement tiles, and even a couple of mazes.
Now, I'm needing ideas for some decent puzzles that will hopefully lack an extreme amount of plotscripting.
Any ideas?
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x



