Hello, I'm trying to decide on an idea to use for a game, and some are a lot bigger than others. Two questions if I may:
1. I was wondering if anyone has any idea of a maximum file size before custom and game stop being able to succesfully lump and unlump game data.
2. What are your ideas of maximum accepted file size before a game is too big to be worth downloading, assuming the game is not packed full of large music files like MP3's, ie mostly game.
Thanks in advance.
If the game is just mostly game and not bogged down with large amounts of music files, then I say it can be rather large as it needs to, as long as the game is long and fun enough.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
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dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
There is no max file size, but here is a list of various limits: http://rpg.hamsterrepublic.com/ohrrpgce/What_are_the_limits_on_various_things%3F
MP3/OGG Music is by far the biggest data. It is not surprising to see just one song be bigger than all the rest of the non-music game data combined.
The Maps, Backdrops, and tilesets, can also get big, but they are still not that bad, and they usually compress well.
I think the biggest problem with a really big game is that it can be an overwhelming task for one game author. A smaller idea is easier to bring to completion.
MP3/OGG Music is by far the biggest data. It is not surprising to see just one song be bigger than all the rest of the non-music game data combined.
The Maps, Backdrops, and tilesets, can also get big, but they are still not that bad, and they usually compress well.
I think the biggest problem with a really big game is that it can be an overwhelming task for one game author. A smaller idea is easier to bring to completion.
You should be fine up to something like 100MB. If your game is larger than 100MB, then you should consider your own hosting options
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Mega Tact v1.1
Super Penguin Chef
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