
Mon Mar 25, 2013 9:02 am
In relation to VampiDucki's post (beautiful screenshot, by the way!) using a well-designed limited color palette teaches you worlds about how colors work and relate, and how to more effectively structure color ramps when you have more colors to work with.
There is a 16-color palette I found on Pixellation a long time ago which taught me tons about color and art in general, just from playing with it. I'm pretty sure it taught me more about effective color use than anything else in my life, and I have years of higher-level art education under my belt.
Don't pick a limited color palette then go 8-bit though. Doing 8-bit is great for learning other things, especially sprite readability, but obviously not for learning about color ramps and hue shifting!
I had plans, back while I was doing my Art Tutorial, to make a palette which was structured by 'material' rather than base color... and...
I'm going to play with that idea again right now.