
Sun Dec 08, 2013 6:12 pm
It was interesting actually.
There was the Expo room, which was open to everyone. Like anyone (a lot of little kids actually) could walk in and demo games that people were working on. Since the Summer they had signups for developers to get booths, I don't even think it cost money. I think my goal next year is to show something.
For the talks, you had to buy show pass, which I got for only $8 (instead of like $30) because that was the price when they first announced it, and it steadily increased until the door price. Really, that was open to everyone too, but the intent was for anyone in Ohio (/midwest) that is currently, or is interested in, developing games in any fashion. So, a lot of CSE students, for instance.
But there was a pretty interesting crowd. There was a guy who did some music for Disney licensed games, and actually makes a living doing music for cinematics in other games. There were a lot of mobile developers, of course, but there was also a group working on games for the Kinect to help people with movement disabilities work on their motor skills. There was also a group working with Oculus Rift as well as motion tracking technology (http://www.yeitechnology.com) to create games with free, fluid motion.
It was my first thing of this nature, so it was cool, but I sort of got the idea that some of the more "high tier" developers found it a little basic and lame. But it was the first, so it can really only get better. And like I said, some of the talks were really F2P/Getting people to buy stuff based, but others went into the design process and prototyping, and that was quite cool.