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Blubber Bloat
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 PostSat Dec 07, 2013 6:22 pm
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Well, give or take. What will happen today? Will Meowskivich be the only poster of things, will the year end with only Mario to show?! I hope not, lay it on us, dudes and dudettes.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Metal Slime
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 PostSun Dec 08, 2013 3:42 am
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v. the TAD version.
Blubber Bloat
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 PostSun Dec 08, 2013 3:51 am
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I'll just post this now, since by the forum clock it's already sunday.

As for "yesterday", I was mostly doing programming homework, though I erased a level I started Friday because I found it stupid and boring. But I have been working on a new level today that took the one thing in the deleted level and made it into more of the level's "gimmick", as it were. Basically, slopes. It starts you off sliding down a massive ramp and getting launched a distance, and then a turtleshell pipe-cannon show how projectiles can be fired up ramps and ricochet off walls to get to higher platforms. You're also "required" to hit a p switch to enable the shell cannon to launch a shell to hit a switch block to enter a pipe into the real meat of the level. But that's as far as I got.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Metal Slime
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 PostSun Dec 08, 2013 5:17 am
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I haven't worked on my game yet, but I did do something just as good that got me thinking about my games more.

The Ohio Game Developer Expo ("First Annual") was today and I sat through every single talk.

Some of them were very informative, but many of them were just talking about how to wring money out of people through F2P Apps...

Anyway, they intended to get 50 people, and ended up having over 300, which was awesome. I met some local musicians and artists (and a lot of programmers, of course) though not many people directly interested in what I am. (Classic JRPGs of course)

It's great when "game making" - something I really enjoy - seeps out into the "real" world.
Metal King Slime
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 PostSun Dec 08, 2013 6:27 am
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Cool. Was that an event mainly for professionals, or more inclusive? There was a game developers conference here recently, but the talks didn't sound appealling and didn't justify the price (looking back over the programme, mostly F2P, mobile or post mortems).
Metal Slime
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 PostSun Dec 08, 2013 6:12 pm
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It was interesting actually.

There was the Expo room, which was open to everyone. Like anyone (a lot of little kids actually) could walk in and demo games that people were working on. Since the Summer they had signups for developers to get booths, I don't even think it cost money. I think my goal next year is to show something.

For the talks, you had to buy show pass, which I got for only $8 (instead of like $30) because that was the price when they first announced it, and it steadily increased until the door price. Really, that was open to everyone too, but the intent was for anyone in Ohio (/midwest) that is currently, or is interested in, developing games in any fashion. So, a lot of CSE students, for instance.

But there was a pretty interesting crowd. There was a guy who did some music for Disney licensed games, and actually makes a living doing music for cinematics in other games. There were a lot of mobile developers, of course, but there was also a group working on games for the Kinect to help people with movement disabilities work on their motor skills. There was also a group working with Oculus Rift as well as motion tracking technology (http://www.yeitechnology.com) to create games with free, fluid motion.

It was my first thing of this nature, so it was cool, but I sort of got the idea that some of the more "high tier" developers found it a little basic and lame. But it was the first, so it can really only get better. And like I said, some of the talks were really F2P/Getting people to buy stuff based, but others went into the design process and prototyping, and that was quite cool.
Slime Knight
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 PostMon Dec 09, 2013 12:41 pm
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I've been mainly on music duty recently, so haven't had any time for personal projects. Here's what I did over the weekend though. Just finished up some tiles I had laying around (using my 32 color palette).


Soda Piggy Website
Liquid Metal King Slime
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 PostMon Dec 09, 2013 3:46 pm
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@Soda_piggy: Very nice trees!

@Mystic: the Expo sounds fun!

I don't have anything to show off right now, but my weekend was pretty productive. I made excellent progress on OUYA Purchase support
Liquid Metal Slime
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 PostMon Dec 09, 2013 4:31 pm
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Guess there's no harm posting this here as well. It's an enemy I'm working on for my game. The sprite looks complete to me but I will accept any opinions on what it needs, or what I should tone down.


⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
Blubber Bloat
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 PostMon Dec 09, 2013 6:17 pm
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sheamkennedy wrote:
Guess there's no harm posting this here as well. It's an enemy I'm working on for my game. The sprite looks complete to me but I will accept any opinions on what it needs, or what I should tone down.



Needs more cowbell. I have a fever, and the only prescription is more cowbell.

I couldn't tell you any improvements, but I dig it, for sure.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Liquid Metal Slime
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 PostMon Dec 09, 2013 6:27 pm
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Meowskivich wrote:
Needs more cowbell. I have a fever, and the only prescription is more cowbell.

I couldn't tell you any improvements, but I dig it, for sure.


Hhaha. Well glad you like it.
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
Metal King Slime
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 PostTue Dec 10, 2013 7:31 am
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More nice stuff, but difficult to critique. I couldn't so I asked my sister. She suggested much stronger shading. I agree that the highlight colour you used is so close to the main pink/red that it'll be almost indistinguishable when zoomed out. (Nice hue though.) Consider that you're using a lot of black for shadows already.
Liquid Metal Slime
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 PostTue Dec 10, 2013 3:50 pm
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TMC wrote:
More nice stuff, but difficult to critique. I couldn't so I asked my sister. She suggested much stronger shading. I agree that the highlight colour you used is so close to the main pink/red that it'll be almost indistinguishable when zoomed out. (Nice hue though.) Consider that you're using a lot of black for shadows already.


Good call. I'll definitely consult the small image in the corner of the screen from now on. I never really considered that but looking at it again, I think the highlights should be lighter now too. Thanks!
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
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