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Liquid Metal Slime
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 PostSat Nov 30, 2013 8:32 pm
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Valigarmander wrote:
Well, here's what I've been up to this weekend.

The grass is awesome, nice pastel colour scheme too. Gives a really eerie effect.
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
Liquid Metal Slime
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 PostSat Nov 30, 2013 8:40 pm
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I'll finally get working on my game this weekend. Going to be on the road a lot with just me and my computer.
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
Metal Slime
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 PostSun Dec 01, 2013 6:02 am
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Some of my friends and I spent some time recording a bunch of music and sound effects. All in all we got like 10 tracks done and 50 some sounds.

So I've spent some time this weekend tweaking the levels and trying to get everything to sound good in the OHR.

And... I'm really not having any luck. Sound effects that all seem to be equal in volume when recorded, equal in volume when played back, and then equal in volume when tested inside of the Import Sounds menu are suddenly vastly different in-game. Some sounds barely make any noise at all!

I can go through an 2x or 4x the volume of these sounds, but it seems strange to have to have different volumes in order to get the same volume. Is this always how audio is?
Blubber Bloat
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 PostSun Dec 01, 2013 4:30 pm
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Meowskivich wrote:
Prepare thyself! Next weekend, not this one, is WORK ON YOUR GAME WEEKEND!

dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Metal Slime
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 PostSun Dec 01, 2013 5:38 pm
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I work on my game every weekend now~
Blubber Bloat
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 PostSun Dec 01, 2013 6:54 pm
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Mystic wrote:
I work on my game every weekend now~

Awesome Kamina
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Red Slime
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 PostMon Dec 02, 2013 9:30 pm
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Mystic wrote:
Some of my friends and I spent some time recording a bunch of music and sound effects. All in all we got like 10 tracks done and 50 some sounds.

So I've spent some time this weekend tweaking the levels and trying to get everything to sound good in the OHR.

And... I'm really not having any luck. Sound effects that all seem to be equal in volume when recorded, equal in volume when played back, and then equal in volume when tested inside of the Import Sounds menu are suddenly vastly different in-game. Some sounds barely make any noise at all!

I can go through an 2x or 4x the volume of these sounds, but it seems strange to have to have different volumes in order to get the same volume. Is this always how audio is?


When you say "seem to be equal in volume" do you mean to your ears or are you using an audio program to determine that?

I am by no means a sound editing expert (in fact, take all of this advice with about a tablespoon of salt) but I will take a crack at addressing this anyway. I use GoldWave to do my sound editing but I'm pretty sure Audacity (which is the recommended free sound editor around these parts, yes?) has a similar layout.

Let's see if I can find a screenshot... Ah, here we go:



If all of the ...peaks and valleys on the green and red waves (amateur speaking!) are within the same general range across all your sound effects then you should end up with fairly normalized sound volumes. I shoot for between -0.4 and 0.4 personally.

The other thing to watch out for is compression. I'm not positive but I believe if you compress the sound effects differently when importing to the OHRRPGCE (assuming you aren't starting with .oggs) it can create variance in the volume levels.
Metal King Slime
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 PostTue Dec 03, 2013 6:44 am
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Mystic wrote:
Sound effects that all seem to be equal in volume when recorded, equal in volume when played back, and then equal in volume when tested inside of the Import Sounds menu are suddenly vastly different in-game. Some sounds barely make any noise at all!


Are you using Windows and the default audio backend? Which Windows version? Unfortunately volume in Vista works differently to XP and earlier.

In Linux with music_sdl and ALSA, changing the in-game volume (using the volume menu option) doesn't affect the sound effect volume, but I suspect that in whatever you're using it does. And the in-game music volume is 50% by default. It's a mess, and I don't know what to do about it.
Blubber Bloat
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 PostFri Dec 06, 2013 7:10 pm
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TODAY KICKS OFF THE FINAL WORK ON YOUR GAME WEEKEND OF 2013!!!

Let's make this a blast! Today, I do believe I will be doing some Merciful Mungbeans work in-between bouts of homework.
SO WHAT YOU ALL GONNA DO?! Kamina
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Liquid Metal King Slime
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 PostFri Dec 06, 2013 8:54 pm
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I am working on OUYA in-app-purchase support. If I get that finished, then I will work on trying to finish up the Crypt of Baconthulhu update.
Blubber Bloat
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 PostFri Dec 06, 2013 9:04 pm
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Bob the Hamster wrote:
I am working on OUYA in-app-purchase support. If I get that finished, then I will work on trying to finish up the Crypt of Baconthulhu update.

Been a few years since I heard that game's name.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Blubber Bloat
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 PostFri Dec 06, 2013 10:34 pm
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Fun Fact: I don't feel like working on MM this weekend, so I'ma work on my Super Mario Bros. X level pack. Which I can distribute here, once it's done some time later. If anyone is interested.
Screenshots to come.

edit: Well, this is a tad...irritating. I think I may have erased the level pack I've been working on slowly for years, so that sucks. Oh well, I'll start on a new thing, gladly. Still, screen shots to come!
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Metal Slime
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 PostFri Dec 06, 2013 11:30 pm
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Oh, cool! Work on yor game weekend.
That motivates me to work a bit on FoolsQuest2 again! Grin
Blubber Bloat
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 PostSat Dec 07, 2013 12:31 am
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Neato! V

And as promised, here are some snapshots of the level I have made today.
It is Green Beach, one of the two levels you can choose to start with in "Luigi and his podunk band of sidekicks: Episode 1: The Weegee-bot Initiative", alongside Green Path.

Ignoring the level editor hand, here's the intro to the level. As you can tell, it's a semi-water themed level, with a way of avoiding the water all together, though there are some coins for the daring.

A tiny pool to splash in, there WAS a green fish in there, but he rocketed out upon sight of me.

I took a hit while taking this last pic, so that's why I'm not showing. Just imagine a mario in the midst of those two green fish on the left. They decided I looked tasty.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Blubber Bloat
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 PostSat Dec 07, 2013 4:23 am
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Might I present, Mushroom Borders:

Not named for the infamous Mushroom Kingdom, rather, for the abundance of large mushrooms, along with being the borderland between the main two islands.

Enjoy random bonuses and slides for your pleasure.

Or perhaps take a lower route over the continental bridge for those who don't deal well with heights.

Visit Mushroom Borders today.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
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