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Liquid Metal King Slime
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 PostTue Jul 09, 2013 8:36 am
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Been polishing up Tim-Tim "The Mighty Gnome"

One of the biggest complaints I've gotta about the game was the jumping. I'd fiddled with it a bit however any real changes to the script would result in me having to redo all the levels because of the difference in maximum jump length and height. So instead, I've made almost every part in the game that had difficult jumping parts a little bit easier. Doing pin point jumping with a sub par jumping engine is just not what I want Tim-tim to be about so it won't be anymore.




As you can see, I've also added some variation to the graphics. As well as changed some of the older graphics. (I made Tim-Tim's Hat a bit pointier)

I've also touched up or redone a lot of the voice work.

The new songs are still in the works, and I'm still tweaking some of the finer points of the general script.
Liquid Metal King Slime
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 PostTue Jul 09, 2013 2:32 pm
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Kizer Renzoken wrote:
you think I can get something visual I dont quite understand? Do u mean that
once I do the tall walkabout script I have to keep doing it for all my characters?


Sort of, yes. There is a script in the walktall example that switches from small walkabouts to tall ones, but you can't just run it once at the beginning of the game and never again. You have to re-run the script whenever:

* A new hero is added to the party
* You move heroes between the active and reserve parties
* You run the "set hero sprite" plotscript command


Also, Spoonweaver: the new screenshots look wonderful!
Red Slime
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 PostTue Jul 09, 2013 3:16 pm
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Spoonweaver wrote:






Looks great! I love the little skeleton!
Red Slime
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 PostTue Jul 09, 2013 5:40 pm
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Thanks Bob, so last question I swear does this count for npcs as well?
Be Yourself and stay humble
Metal King Slime
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 PostTue Jul 09, 2013 5:59 pm
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Kizer Renzoken wrote:
Thanks Bob, so last question I swear does this count for npcs as well?


Yup. Take note though that there are two different commands for heroes and npcs.


EDIT: Well, you don't have to do the script for NPCs if you only change heroes, but if you change NPCs with the change sprite combat, then yeah, you have to run it again.
Being from the third world, I reserve the right to speak in the third person.

Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Metal Slime
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 PostWed Jul 10, 2013 4:30 am
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ALMOST done Surprised
To friends long gone, and those I've yet to meet - thank you.
Red Slime
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 PostWed Jul 10, 2013 4:45 am
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thanks bob thanks BMR yall are very helpful!!
Be Yourself and stay humble
Blubber Bloat
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 PostWed Jul 10, 2013 4:53 am
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Fenrir-Lunaris wrote:


ALMOST done Surprised


about dern time ;)
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Blubber Bloat
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 PostFri Sep 06, 2013 2:46 am
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Bringing it back, baby!
I don't count last weekend as I wasn't at my computer and only half of the weekend was in this month, BUT WORK ON YO GAME WEEKEND IS NOW!

OR TOMORROW!

SOMETHING LIKE THAT!

POST PROGRESS

OR SOMETHING

SOMEONE, KILL THE CAPSLOCK
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Slime Knight
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 PostFri Sep 06, 2013 3:17 am
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I will be working on Synth and not HamsterWrench this weekend.
Blubber Bloat
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 PostFri Sep 06, 2013 2:50 pm
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WORK ON YO GAME WEEKEND STARTS NOW

Today, I continue my work with Merciful Mungbeans, working on area 2.

It's nearing 50% completion, area 2. Though, I suppose, after area 2 is done, the game itself would be at 50% completion itself.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Metal Slime
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 PostFri Sep 06, 2013 3:41 pm
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Althoug the day is almost over, I'm very happy that it's time for the 'work on your game weekend' again. Grin

In the morning I tried to write a plotscript, it seems to work.
Later I was busy and now that I have time again, I feel tired.
I'll try continue with some easy bugfixes in FoolsQuest, before I go and create new bugs in my monster-game.
Slime Knight
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 PostFri Sep 06, 2013 4:52 pm
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I guess I'll be working on new areas of Doom: Evil Unleashed over the weekend.

Finally getting started on making original backdrops instead of crude in-game screenshots for the battle backgrounds.

I'm also getting to work on revising a lot of the maps in the early stages of the game.. making new tile sets for specific areas and all.
Slime Knight
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 PostSat Sep 07, 2013 12:08 am
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The tutorial cave. Soon I'll have enough content for Synth's own thread.
Blubber Bloat
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 PostSat Sep 07, 2013 12:31 am
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the maptiles are beautiful, and the walkabout is decent, but they don't seem to mix...

in regards to my work, I got a maze done, and started on a treasure room.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
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