While I do think there needs to be some degree of outreach to encourage other folks to pick up the engine and try to make games with it, I'm starting to think that perhaps the "ambassador" game needs to actually be about HAMSTERS again, and would love to see Wandering Hamster reclaim that title from Vikings of Midgard.
I also think we should look at the engine from the perspective of a person who doesn't know the first thing about what to do to make their game in the first place.
Perhaps instead of an ambassador game, there could be a premade file with a few heroes with a few attacks, some enemies already set, a couple of items and a few shops already to go. And of course some basic tiles, like for a cave, a town, a world map, you get the idea. That way, instead of expecting a newbie who doesn't know the first thing about putting all those things together to "make their game", they'll already have a few basic templates to work with and even the math and graphics sorted out for them so they won't have to worry TOO much about making everything from scratch and not having it mesh well together. RPGmakerVXace does this. Why doesn't the OHR?
I realize Vikings was originally intended to do this, and its graphics and music
To friends long gone, and those I've yet to meet - thank you.



