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Slime Knight
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 PostMon Apr 08, 2013 7:01 am
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Gizchiro day 2

Created some items and changed some attacks around. Map creation and populating the place begin tomorrow.
Metal King Slime
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 PostMon Apr 08, 2013 8:38 am
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Day the Second for BMRSKIVICH


So I've finished the basic random dungeon generator and Meow has done quite a few enemy walkabouts.

I'm currently working on populating the dungeon with baddies and Meow is working on more graphics.

Things are looking great so far, huzzah!
Being from the third world, I reserve the right to speak in the third person.

Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Slime Knight
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 PostMon Apr 08, 2013 11:09 am
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charbile wrote:
Day 2, Trixie & her faithful student Twilight

I missed Twilight in irc, but at least Twi has shown up in the forums. I was afraid this would be a one pony show!

Today I drew a grass tile. All I need now is a tree. Can't make a game without grass and trees, right?

(I'd post a screenshot, but I don't want to spoil what the grass will look like, sorry guys!)


Twilight Reporting in! Ok, what do we have for break fast today?
Really, I don't like my little pony, I found it too childish and I don't have a boner for horses or the like, pardon if it sounded rude.
"I can't buy food with glory"
Metal Slime
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 PostMon Apr 08, 2013 11:44 am
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SDHawk & Master K, Day 3

Finished up the primary script for the game. Was worried that there would be some previously-unknown aspect of the OHR that would make it backfire, but was lucky this time. Happy that it even works with combat.

Master K didn't show up on IRC today which meant I couldn't really proceed much further on the game proper, since we're still lacking some design specs. So I added a couple effects to the game in the meanwhile. Little weird that he didn't notify me that he'd be gone today, but not a big deal since his productivity rate more than makes up for it.
Metal Slime
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 PostMon Apr 08, 2013 6:30 pm
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My dear Twilight, you have much to learn about friendship!

Let's be straight with each other: A week is not enough time to make anything grand or great by itself. As much as these other teams may think so. Working with someone else you've never met before is a severe handicap on top of this. In higher level contests like this, it's not unreasonable for people to make use of code, graphics, almost finished, or even finished but unreleased to the public projects to get a jump on the competition and showoff. That's why contests usually have themes or weird rules to try and prevent this. This one doesn't have any. It's all rather silly when you think about how hard and complicated it is to make games anyway.

So what do we do? The other teams have half of the right idea: which is to make whatever and enjoy yourself because ultimately we know whatever we make is disposable. The other half which we will aim for is: we have to pull from outside the game itself to add context and a sense of it being something more than it really is. My idea on this is to do something extremely silly but fun, and present it in a way where people think we are totally serious about it. Also, winning the contest, while nice, is never the ultimate goal. At least for me, we go into this with a hidden ultimate goal, use this as a means to do something we couldn't do without it. For most people, it's make something silly or throw-away, and not have to worry about the commitment to a large project, with their name stamped to it where they will be judged completely. The contest is an excuse to work around real criticism. You'll notice when it comes time to vote, how absurd and silly things will get when everyone has to rate throw-away games made in a week. And that it will likely be the contestants themselves doing the rating, (talk about a conflict of interest!) It's pretty demeaning, random, and doesn't really mean anything about your worth as a game maker, so far as you can navigate and meet the rest of these guys collective expectations on what a good contest game should be, in completely relative terms, which is why everyone tries their best to hide what they're doing. Since if you know, you can build a game to better position yourself relative to what they're doing.

So that's all the unspoken currents at play here. In my opinion, we need to do something:

- quick
- exciting
- extremely low production value
- involves or at least is something of amusement/interest to people in this contest, since they are the only ones who are going to play what we make, if that

And that's if we want to win. But we don't enter these things to win, not as our primary objective. People will describe the primary goal as 'to have fun', and while technically correct, 'fun' is so vague a thing that we may as well justify our every action as 'whatever dude'.

And if the language barrier (is there one with us?) hasn't obstructed anything, you should have figured out this is a really crazy way to justify making pony porn as it would be hilarious. But also stupid given the rest of what has been said, so that's not what we're going to do.

What we're going to do, if anything, is make an adventure game.

Three parts:

- first goal, a simple puzzle like collecting clothes to get dressed, meant to let the player get used to things

- second goal, hero must perform a chore but runs into an obstruction, and must come up with a clever way around it

- the way around it fails and the hero finds himself in deep trouble

- hero escapes, is given a second chance, and wins

This is all we need. Which I can more or less take care of. What I'm thinking you could do, is we can spice things up since every object can have a description voiced by the main character, and we can include props and items that have nothing to do with anything, but are just silly gags. You could write text, and if you're up for it, you could voice it too!
Slime Knight
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 PostMon Apr 08, 2013 8:19 pm
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Even though it was my own fault for reading the spoiler I still have to say... Aw! You spoiled it! Hurr

The contest aspect of this community is great! This one does seem a bit weird as a contest, since there really isn't a lot to stop those who have a lot of unused assets and projects from using them.

It does seem pretty awesome that it forces everyone to learn to work around others strengths and weaknesses, and hopefully some will learn some workflow tricks and more about the engine from this.

I'm enjoying reading the updates even if I didn't want to enter (seems unfair being so new to put someone else at a disadvantage.)
Metal King Slime
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 PostMon Apr 08, 2013 9:59 pm
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You shouldn't have let that stop you, dude! That's half of the fun of the contest. Two artists might get stuck together and have to try to figure out scripting, two scripters might subject the world to terrible programmer art, and someone new might get to try to earn their keep. I view this contest as a lot like the Terrible Games Contest. Winning isn't really the point, it's just an opportunity to try something new and ocol
King Slime
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 PostTue Apr 09, 2013 1:47 am
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I'm just very glad I got a scripter who can bring my artwork to life, like with me and Spoony last year. The point of this contest is to stick you with someone new and see you interact and create something interesting. It's also within one week, so you have to get creative and swift.

Smile
Metal Slime
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 PostTue Apr 09, 2013 3:57 am
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RM-Mari update:

We've met twice over the weekend and came up with a decent plan for the game, and split up some of the work. Frankly speaking, the whole thing might be a bit overambitious, but I think the game will still be pretty damn fun even if we cut out everything except the last level. That's only an emergency scenario though, of course.

Progress so far: Made some maptiles for outdoor and indoor areas, and drew walkabouts for the main character. Currently working on scripting the basic gimmick of the game.
Metal Slime
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 PostTue Apr 09, 2013 4:56 am
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It's too bad I came back JUST too late for this.

If Twinconclusive does show up, I'm up for marathoning something in our shorter time :p
Liquid Metal King Slime
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 PostTue Apr 09, 2013 5:33 am
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Oh! Mystic, hi.

So yea, we've kinda moved on without you, sorry dude.
But if you'd like to still submit something you are more than welcome to. If you can get in contact with Twin even better.

I would normally fill in on your team for twin being absent, however the time for that has kind of past. I'll help you a bit till twin shows up (if he does) if you need it though. Just let me know.
Metal Slime
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 PostTue Apr 09, 2013 8:16 am
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I don't want to make a big deal about this, so I'll try and keep it short.

Between finally sitting down to get started and a chat with an old friend, I realized I don't have another ohr game within me. I shouldn't have entered. For what it's worth, I'm sorry Misac. Just believe me when I say it's all me and not you. I'm a terrible partner, ask anyone. I got caught up in being overly dramatic and realized my hidden goal for this wasn't all that worthwhile. It's fairly humbling.

My sincere apologies.
Metal Slime
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 PostTue Apr 09, 2013 10:44 am
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SDHawk & MasterK, Day Four

Talked with master K today and settled down the last of the details. Spent most of the day just planning stuff out, which is now pretty much done. Sort of wish I could figure out more roles for MK to fill than just basic design and graphics, but the nature of the project and our schedules makes it somewhat difficult. Otherwise, game is going smoothly.

------

This contest might be the funnest of all contests to watch since the contestants actively discuss the status of their games and teams, as opposed to traditional contests that often feature stealth entrants. Pretty amazing that outside of the two late entrants we only have one drop out fox so far. Considering how bleak some of the teams looked at the start of this thing, that's pretty amazing. Here's hoping everyone makes it through to the end.
Slime Knight
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 PostTue Apr 09, 2013 11:04 am
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charbile wrote:
I don't want to make a big deal about this, so I'll try and keep it short.

Between finally sitting down to get started and a chat with an old friend, I realized I don't have another ohr game within me. I shouldn't have entered. For what it's worth, I'm sorry Misac. Just believe me when I say it's all me and not you. I'm a terrible partner, ask anyone. I got caught up in being overly dramatic and realized my hidden goal for this wasn't all that worthwhile. It's fairly humbling.

My sincere apologies.


Don't be so drastica man, you just forgot to give a set and setting to our game. Where will it be? When will it be? HOW will it be? with it in hands we are in half of the way. And, no ther is no language barrier between us, language barrier is a social construct.
"I can't buy food with glory"
Metal King Slime
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 PostWed Apr 10, 2013 2:49 am
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Team Gizchiro, Day... 3? 4? 5? Who knows:
Had some family stuff to deal with yesterday and today, but everything seems to be okay now, and I continue to occasionally trickle productively. Got some attack graphics done, but we need more walkabouts and maptiles. Partner's also hitting a rough patch over today and tomorrow, but vows have been made to continue in earnest on Thursday. I'll try to be caught up by then.

It's been a lot of fun watching the other teams. Misac and Charbile continue to be unable to rub their noses together or whatever ponies do. Hawk and Master_K have been quietly arrogant, and Shiz and Sleepish have supposedly gottne things rollng. Nobody is fooled by Trixie's disappearing act, except his partner Misac who is deeply concerned, though obviously we all appreciate his masterful spin on the classic "Oh shit, I lied" routine.
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