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Blubber Bloat
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 PostMon Jan 21, 2013 11:02 pm
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So far, I've worked on a few maptiles, and I put in said sound effects as well. I also made the chest lid NPC, and pretty much all work can be viewed below.



I'll continue to watch Star Wars/Roger Rabbit while working on this, and perhaps something shiny will have come out of tonight, eh?
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Blubber Bloat
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 PostThu Jan 24, 2013 10:45 pm
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Oh yeah. I've improved the maptiles in that video since then, by the by. The reason why the arrow tile is on the dirt is because I forgot to make an inner-corner tile Hurr

anywho, tonight I shall be working on more maptiles, and some "npc"s, though the "npc"s I'm really plannin' on making are really just more puzzle bits.
Oh yeah, the game is part puzzler too, I think I forgot to mention this before.
Basically, base design would have been rather flat. Just mazes, you know? So I decided on making the game puzzle induced as well.
Don't worry about random encounters in the puzzle areas, as in any rpg that has them in usually frustrates me to no end since the encounters seem to be obnoxiously high, and will also cause me to forget what I was doing.
On the other hand, since puzzles will be about, the encounter rates will be high in areas you CAN fight, so you fight one or two battles before making your way into the next area.

Alrighty, foist up: plotscripting the arrow tiles to move you.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Blubber Bloat
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 PostFri Jan 25, 2013 12:58 am
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BIG TROUBLES IN SCRIPTING TOWN!
Starring Meowskivich

So, apparently the plotscripts won't work in conjunction. I made a generic "move this way" script thing for each direction, and tried making them back-to-back to have them work, but nopes. It'll work for the one tile but the next tile will not work. Without plotscripting specific paths, is there a way to make these work? for an example as to how the events would be, look at above video and look at the arrow tiles, they're what would do it.

edit: THIS JUST IN! It only "doesn't work" upon the same script, it would seem.
here's a sample of what I mean:
you step on move right tile, next tile is a move right tile, you won't move right again.
you step on move right tile, next is a move up tile, you WILL move up.
I have a theory, so hold on.

super edit: Theory disproven. I attempted to alternate NPCs that would activate the same script, but didn't woik. I suppose, maybe, if I doubled up scripts...
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Liquid Metal King Slime
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 PostFri Jan 25, 2013 2:40 am
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Can you post the script? I am a little confused about the problem
Blubber Bloat
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 PostFri Jan 25, 2013 2:54 am
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Code:
plotscript, move-up, begin
   suspend player
   walk hero (me,north,1)
   wait for hero (me)
   resume player
end

plotscript, move-down, begin
   suspend player
   walk hero (me,south,1)
   wait for hero (me)
   resume player
end

plotscript, move-left, begin
   suspend player
   walk hero (me,west,1)
   wait for hero (me)
   resume player
end

plotscript, move-right, begin
   suspend player
   walk hero (me,east,1)
   wait for hero (me)
   resume player
end


It doesn't work in unison with itself. tomorrow I'll be making clone scripts and just alternate them, I just hope that my planned puzzles won't have any conflicts. And I don't know if that will work, even, but it's what I plan. Each NPC has an activate on step-on setting, so that they activate upon stepping upon...man am I out of it, hopefully this makes sense....
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Blubber Bloat
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 PostFri Jan 25, 2013 5:07 pm
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The clone scripting is a success!
So that's over with, time for the next bit.

Also, if you're reading this, James, m' boy, I've been encountering issues with the "Test game" function work, as the creator and player refuse to work together.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Liquid Metal King Slime
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 PostFri Jan 25, 2013 10:00 pm
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I am glad to hear the script issue is solved.

What is wrong with "Test Game"? Can you describe exactly how custom and game refuse to work together? Are you getting an error message? What happens?
Blubber Bloat
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 PostFri Jan 25, 2013 10:44 pm
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It would be an error message I'm getting. It's saying something along the lines that they're not responding to each other or something, it happened earlier, and it happened at random, really. And also to contact you about it.

here's another bug, by the way, when I clone a previous attack, the text for the attack caption gets all jacked up.

edit: might as well tell nightly version - 20130115
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Blubber Bloat
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 PostSat Jan 26, 2013 2:19 am
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Final update for today. I got a lot of sounds done up. Ice spells are completed, but heal spells are still wip, though I have the single target ones nearly done themselves. Only two to go.
Also, I got menu sounds done, though I may revise the cancel sound, since (to me) it sounds a tad too different from the other menu sounds. But maybe that's a good thing. Meh.

I've also done the graphics and animations for healing skills.

After this stuff, I'll either work on more sounds or graphics. Or perhaps actually making my maps out from my sketches. I already have the first and a half areas drawn out. The good part is the last areas look pretty similar in tile plans, so there's not an enormous amount of work to be done there. I also have only a few battle scenes to draw out too. I enjoy the thought of how good this game shall turn out.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Blubber Bloat
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 PostTue Jan 29, 2013 4:20 pm
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(triple post, 2 of 3, slaying mode active)
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Blubber Bloat
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 PostTue Jan 29, 2013 4:21 pm
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(triple post, 3 of 3, slaying mode completed, no more hobbitses to bother the poor beagle)
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Blubber Bloat
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 PostSun Feb 03, 2013 11:54 pm
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Well, I got a couple o' new moves done today. One of which is a foe-only instant death attack. complete with graphic and sound effect!

aside from that, I've also been making stats for foes. things should generally be well balanced.

dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Blubber Bloat
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 PostMon Feb 04, 2013 9:25 pm
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Good news. All items have been planned out on paper. Thazzabout it.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Blubber Bloat
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 PostThu Feb 07, 2013 4:22 am
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Bad news. My computer's screen is broken and hangs on by a mere few wires; so I'm not sure how fast progress will go for now. I'll be backing up the game a little cautiously as I work on it, and when I get a new computer, all should be fine. I just hope I can afford a new computer....
Anywho, don't expect as much talk from me for a few days at least.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
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