I've released the first demo of Cool Guy Bob Surlaw. It's a comedic RPG where you control the tone, featuring a great soundtrack by 8bit and Glock.
The game is still pretty early in development, but I wanted to release this demo anyway, in part to be eligible for the Heart of the OHR contest and in part to get a feel for what people think so far. Does Dr. Clownius work as a straight man to Bob's nonsense? Does Czarina's dialogue gimmick wear thin?
My immediate plan for the next demo release is to add more NPCs, since the town is pretty barren right now, and add more detail to the first dungeon. I'll be redrawing most of the cutscenes and the world map. I'd also like to add original sound effects, and give each hero new abilities to learn on level up. In the current demo, you're stuck with the skills you start with. I feel the boss in the demo is way too straightforward; do you think it's fine as it is, or should he have some sort of puzzle/gimmick?
Right before the boss fight begins, I'd wanted to have a slice of a sprite fly at the player and begin the fight once you collide, but I have never used slices before and I couldn't figure it out in the couple hours I had available to submit the game. I'm sure the explanation's simple, but my attention span's low right now as far as learning new scripting goes.
Any impressions or helpful feedback is welcome. I'd also like some pixel art advice on making the walls and edges in the mountain area look nicer.
Super Walrus Land: Mouth Words Edition



