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Slime Knight
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Requesting Aid with Dungeonmen! 
 PostThu Nov 29, 2012 3:49 pm
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Hi all. Since the deadline for Heart of the OHR is looming, we're about to be at that point where we enter the week-long window for bugfixes and such. Dungeomen uses a lot of gnarly scripting, so I would appreciate it if anyone who plays it during this time and encounters a bug of some sort would post about it in this thread, so I have convenient access to all of the concerns I need to address in order to have a functional version of the game out there.

I'll keep editing this post to have a master to-do list WITH YOUR HELP:

- Wizard's warp back to town isn't fading in properly?
- Sometimes crashes with script-overflow error, meaning I must still have an infinite loop running somewhere Sad

If I'm missing any, please let me know.

BTW, Can the person who reported the bug where having a disease permanently reduced your stats even after healing confirm for me that you were specifically using the copy of GAME.exe I included with the release? This was a major pre-release bug, which was caused by an unexpected engine behavior, but working with James and TMC, we believed we had fixed it with the inclusion of a bitset to work around that behavior. If you were using the included GAME.exe and still had that problem, then we've got an issue.

Thanks for your help, everyone!
SPELLSHARD: THE BLACK CROWN OF HORGOTH now COMPLETE! Grab it today!
Slime Knight
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 PostSun Dec 09, 2012 7:06 am
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Hey all,

So I'm working on the major bugfix / gameplay patch for this, and I think I've fixed all the known bugs at this point in time:

- Wizard's warp now fades in
- Script errors that appeared during poison gas and explosion traps are fixed
- Pirate's "AVAST!" issue should be better now

Were there any other bugs anyone wanted to report before I submit this new patch?
SPELLSHARD: THE BLACK CROWN OF HORGOTH now COMPLETE! Grab it today!
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