As the river flow, it'll try to erode the surrounding area, though again, this isn't perfect yet.
Anywho, screenies!
Next I'll have to figure out a good algorithm to turn the map into an island by lowering all the edges in a nice random way. I could use the one I did for the previous maps (the colored ones) but that was a bit kludgy, all it did was run a random line down and across the edges while roughening them. It could work I suppose, though I'll try to find a more realistic way of doing it to take into account erosion and water flow.
Another thing I can't quite figure out is how to run
Anywho, cheers for now!
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl



