Ok, I am now working on a side project with a friend. We are going to make an 8-bit style RPG based on a comic book I wrote in middle school...
What are some things that are needed to feel 8-bit, I know blocky textures, but are there any palette restrictions when going for a true 8-bit feel? How should I go about composing the music? etc.
Thanks a lot in advance,
Greenwado!
Happy RPG Makin
NES pallete to the rescue!
Go off of this at thy leisure.
I believe colour limits were, what, 4 colours per character including the transparency colour?
I can't really help in the realm of music as I'm rather hopeless when it comes to music construction. I can play it, not write it.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
Vampiducki wrote a pretty damn good article in Hamsterspeak 63 about how the NES handled graphics, bringing up the topics of palettes, sprites, and tiles. And this is catered towards OHR users who want to do an 8-bit graphical style for their games - just like you! The tail end of the article also has a very accurate and comprehensive NES palette (appx. 54 colors total) if you'd like some specific color IDs to work with. Start with that article and let us know if you still have any issues or questions.
EDIT: Oh, I didn't notice the word "music" at first. That's a trickier issue, but I'm willing to bet anything that Mr. 8-bit (currently known as 8Bifit on Slime Salad) knows something about it, since he's a composer who has, if I'm not mistaken, done NES-style chiptune music before. I hope he notices this thread.
EDIT: Oh, I didn't notice the word "music" at first. That's a trickier issue, but I'm willing to bet anything that Mr. 8-bit (currently known as 8Bifit on Slime Salad) knows something about it, since he's a composer who has, if I'm not mistaken, done NES-style chiptune music before. I hope he notices this thread.
NES has a limit of 16 colors onscreen at a time. Sprites were limited to 3 colors + transparency and tiles were limited to 4 colors, but you can usually ignore this, because many NES games used layering to get around the color limits. (For example, the lower half of Mario might use a different 3-color palette than the top half.)
As far as music, you could go with chiptunes, or you could use MIDIs. If you go the latter route, try browsing VGMusic until you find something that sounds good, then examine the instruments it uses.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
As far as music, you could go with chiptunes, or you could use MIDIs. If you go the latter route, try browsing VGMusic until you find something that sounds good, then examine the instruments it uses.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks



