Granted, many of you may use the OHR and thus some of the assets are the wrong size or have too many frames, but the site is dedicated to sharing artwork of games - you could find backdrops or assets that you can resize and use, sound effects, music; likewise, you can share the work you've made for the OHR for everyone else to use. It's win-win for everyone involved, since it gives the game artist some exposure, and the game designer some assets.
Of particular interest to pixel artists from the Liberated Pixel Cup is the style guide: if you're still learning pixel art, or you like to get all the information you can, the style guide has some great tips that work even when you're not working with their art style, as well as many links for information at the end of the article here: http://lpc.opengameart.org/static/lpc-style-guide/styleguide.html
Who knows, maybe having the assets on hand may be all that's needed to spur people into plotscripting their own custom battle systems in OHR? I remember the days of doing that, and that was back when we made our sprites out of maptiles and NPCs, before slices and images and all this fancy new tech.
Give it a browse, and tell your game developer friends about the site - at the very least, we can spread the option of a game-artists creative commons to anyone who would use or participate!
I... I still exist... somewhere.
Come join us on irc.esper.net in channel #slimesalad for help, chat, and general fun! We love company.



