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Metal Slime
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 PostSat Aug 01, 2009 3:32 am
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Oh wait, I'm dumb. I forgot that battle wasn't a stat buy. V
well i'll just have to win one of the ones i had set up that way
Super Slime
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 PostMon Aug 03, 2009 7:00 pm
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Hachi wins.

Close, close battle, but mostly because of my 11th-hour critical. I could've pulled it off if I were just slightly luckier.
Mega Tact v1.1
Super Penguin Chef
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Liquid Metal King Slime
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 PostMon Aug 03, 2009 9:36 pm
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Mogri wrote:
Hachi wins.

Close, close battle, but mostly because of my 11th-hour critical. I could've pulled it off if I were just slightly luckier.


Good fight! I think I only won with luck.

Has Hachi even been around lately? That was indeed an impressive payout :)
Liquid Metal King Slime
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 PostMon Aug 03, 2009 9:39 pm
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Man... that was a long battle.
Metal Slime
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 PostFri Aug 07, 2009 10:26 am
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So much for that theory

Surprised

I thought that if I blasted him with debuffs, I could nerf Sludgehammer Special.

Guess not...ow.
Liquid Metal King Slime
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 PostTue Aug 11, 2009 5:22 pm
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I feel guilty about this. It was spiteful of me.
Super Slime
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 PostTue Aug 11, 2009 5:33 pm
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Man! I knew that battle would end that way.
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Liquid Metal King Slime
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 PostTue Aug 11, 2009 6:35 pm
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Mogri wrote:
Man! I knew that battle would end that way.


As soon as I had done it, I regretted it. I should not have denied you that hard-earned victory

For a joke attack, Dummefaust sure does change gameplay a lot. It means that you can't win by a narrow margin against a dummefauster.

Maybe dummefaust should be special-cased so that it can never leave the victim with less than 1 hp.

That way it will still have *almost* the same impact in a team battle, but it will no longer be a reward-denier for close 1-on-1 battles.

I think it would also make it less frustrating when Slimebot Omega dummefausts you.
Liquid Metal King Slime
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 PostTue Aug 11, 2009 6:36 pm
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I was delaying a double Dummefaust before I got killed.
Liquid Metal Slime
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 PostTue Aug 11, 2009 7:06 pm
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I miss its x10 Crit Sad
Super Slime
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 PostTue Aug 11, 2009 7:48 pm
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James Paige wrote:
Maybe dummefaust should be special-cased so that it can never leave the victim with less than 1 hp.

That way it will still have *almost* the same impact in a team battle, but it will no longer be a reward-denier for close 1-on-1 battles.

I think it would also make it less frustrating when Slimebot Omega dummefausts you.


This is a good idea except for the OMEGA bit.

I'll do some thinking about it. It's definitely a game-breaker in low-point formats (like that battle), but it's almost a non-issue at higher levels.

In any case, the arena is overdue for some extra content. My attention has been showered on Phantom Tactics for the last couple of months, but my gaze turns to the arena on occasion... and there are ideas in the works. Nothing as major as the last update, but some new goodies to mix things up a bit.

(edit) Actually, here's a thought regarding Dummefaust: what if its damage were capped at twice your HP? Or something along those lines. This sounded better before I started typing it.
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Liquid Metal King Slime
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 PostMon Aug 17, 2009 11:22 pm
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It looks like it gives you a flat 8 hp per turn, so it is only good in low HP battles. In high-HP battles it isn't worth it.
Metal Slime
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 PostTue Aug 18, 2009 1:59 am
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James Paige wrote:


It looks like it gives you a flat 8 hp per turn, so it is only good in low HP battles. In high-HP battles it isn't worth it.


Hm. I'm going to keep smashing against Sir Goowain until I get his Knight Helm, then. Though that's got a similar problem (higher point values make a lot of equipment kind of sucky, except maybe....the vengeance sword and the angel bracers, I guess)
Liquid Metal Slime
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 PostTue Aug 18, 2009 2:31 am
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When Goowain Ensures his Meteor Dives, what exactly is he ensuring?
The recoil damage?
♪♪♪ Du du duuuu ♪♪♪
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