Fixed, thanks.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
The Arena Handbook was the #1 source for that. It's a little old now, but still useful.
The wiki was intended to replace it, but no one has added any content.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
The wiki was intended to replace it, but no one has added any content.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Fun exploit, if you allocate all but one point in a stat buy, you get a lot more money for a win.
Uncommon wrote:
Fun exploit, if you allocate all but one point in a stat buy, you get a lot more money for a win.
I don't think that's true. Look at your stats versus James's: your Str, Agi, and Int are much lower.
I may change the way rewards are calculated. Currently, doing a low-point stat buy gives you lower rewards. I'm not really sure what to do here, though.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
I think it would be cool if rewards took into account some additional factors:
For each killing blow dealt there should be a bonus. I would even argue that losers should be able to get a small bonus this way, but that is of course debatable.
If you win with very high health remaining, you should get less rewards (so if I grind against Sludgehammer, killing him without taking a single point of damage, I should get little more than a paltry token reward ($10 slimebucks?) or if I beat somebody by keeping myself alive with a contract my reward should be somewhat reduced compared to if I had beat them with low hp remaining.)
Conversely, really low hp should increase ones reward. A narrow victory is cooler and should be worth more. This should probably not apply to slimebots (or should apply less) to avoid the situation where you sit there for 8 rounds without fighting back while letting goowain hammer on you to get your HP low enough to get a better reward.
For each killing blow dealt there should be a bonus. I would even argue that losers should be able to get a small bonus this way, but that is of course debatable.
If you win with very high health remaining, you should get less rewards (so if I grind against Sludgehammer, killing him without taking a single point of damage, I should get little more than a paltry token reward ($10 slimebucks?) or if I beat somebody by keeping myself alive with a contract my reward should be somewhat reduced compared to if I had beat them with low hp remaining.)
Conversely, really low hp should increase ones reward. A narrow victory is cooler and should be worth more. This should probably not apply to slimebots (or should apply less) to avoid the situation where you sit there for 8 rounds without fighting back while letting goowain hammer on you to get your HP low enough to get a better reward.



