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Super Slime
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 PostMon Jul 06, 2009 5:11 pm
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Fixed, thanks.
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Liquid Metal King Slime
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 PostTue Jul 07, 2009 6:54 pm
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I just noticed that when I use mitosis, my clone does not inherit my metamagic. Is that intentional?
Super Slime
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 PostTue Jul 07, 2009 8:30 pm
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No. I'll get that fixed.
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Metal Slime
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 PostFri Jul 10, 2009 6:30 am
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I think I've won this.

Now begins the whittling game...
Metal Slime
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 PostFri Jul 10, 2009 2:50 pm
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That's laughably too early to call, but you definitely have the advantage of metamagic there.
Liquid Metal King Slime
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 PostThu Jul 16, 2009 8:12 pm
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this battle was insane

I feel a little dirty for winning the way I did.
Liquid Metal King Slime
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 PostFri Jul 17, 2009 2:16 am
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It's a viable technique, and I applaud your use of it.
Metal Slime
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 PostFri Jul 17, 2009 2:50 am
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I was so sure I had it, too!
Jerk Sad
Metal Slime
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 PostTue Jul 21, 2009 10:11 am
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Is there a list somewhere of what all the various status effects do?
Super Slime
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 PostTue Jul 21, 2009 10:29 am
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The Arena Handbook was the #1 source for that. It's a little old now, but still useful.

The wiki was intended to replace it, but no one has added any content.
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Metal Slime
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 PostTue Jul 28, 2009 1:34 am
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I don't know what I was thinking bringing the Assassin's Dirk into 2140, my max MP isn't even high enough to use it in most cases! I guess it's just been too long since I used anything else.
Metal Slime
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 PostFri Jul 31, 2009 12:52 pm
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Fun exploit, if you allocate all but one point in a stat buy, you get a lot more money for a win.
Liquid Metal King Slime
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 PostFri Jul 31, 2009 2:59 pm
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lol, that's pretty funny. I may have to try that, but, of course, to a much higher extent. he he he.
Super Slime
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 PostFri Jul 31, 2009 3:25 pm
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Uncommon wrote:
Fun exploit, if you allocate all but one point in a stat buy, you get a lot more money for a win.


I don't think that's true. Look at your stats versus James's: your Str, Agi, and Int are much lower.

I may change the way rewards are calculated. Currently, doing a low-point stat buy gives you lower rewards. I'm not really sure what to do here, though.
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 PostFri Jul 31, 2009 4:09 pm
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I think it would be cool if rewards took into account some additional factors:

For each killing blow dealt there should be a bonus. I would even argue that losers should be able to get a small bonus this way, but that is of course debatable.

If you win with very high health remaining, you should get less rewards (so if I grind against Sludgehammer, killing him without taking a single point of damage, I should get little more than a paltry token reward ($10 slimebucks?) or if I beat somebody by keeping myself alive with a contract my reward should be somewhat reduced compared to if I had beat them with low hp remaining.)

Conversely, really low hp should increase ones reward. A narrow victory is cooler and should be worth more. This should probably not apply to slimebots (or should apply less) to avoid the situation where you sit there for 8 rounds without fighting back while letting goowain hammer on you to get your HP low enough to get a better reward.
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