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Liquid Metal Slime
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 PostFri Apr 03, 2009 10:19 pm
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Mogri wrote:
Twinconclusive wrote:
If your stats are much higher than your opponent, then the returns will diminish.


See above. You aren't penalized for battling weaker opponents.


Oh, I guess I saw the lowering of bonuses as a penalty. Smile
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Metal Slime
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 PostFri Apr 03, 2009 11:18 pm
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Mogri wrote:
It's not randomized.

"a *= b" means "a = a * b"
"a += b" means "a = a + b"

and so on. In all cases, I think it doesn't round down until the last step -- nothing is an integer unless explicitly told to be.

I forgot the final step, which may be important for your calculations: the reward is divided by the number of players on the winning team (including bots, but not clones).

Well, that confuses the issue even further if the operator is what I expected it to be. There has to be something going on in the $battlers[$id]['reward'] part or another step missing (i used a one-on-one battle as the sample because of that other missing step), or I'm just missing something, because the way I'm reading it is running like this:

reward = e_score + [(e_score + u_score) * 2] + ({e_score + [(e_score + u_score) * 2]} /5)

For 776 that'd come to 636.6 + 118.6 + 151.04 and I have no idea how it would get 117 from that (especially confusing because one of those numbers comes out pretty close without the other two).
What am I doing wrong? Sad
Super Slime
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 PostFri Apr 03, 2009 11:32 pm
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There are two different variables: $reward and $battlers[$id]['reward']. Don't mix them up. (The snippet is a little less "pseudo" and a little more "code." Sorry about that.)

The confusion is probably coming from the equipment. Power Belt is +20 to all stats, I think? And Coat of Grease is +30 to Agi (which I'll probably rebuff to +40 or +50, but that's neither here nor there).

So u_score = 467.3, e_score = 606.6. The formula for reward is ((e_score + (e_score - u_score) * 2) / 5

or (606.6 + 139.3 * 2) / 5

or 177.04.

The actual winnings were 177 Slimebucks.
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Metal Slime
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 PostFri Apr 03, 2009 11:53 pm
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Oh, so equipment doesn't effect it? I figured it did because I got more money from Sludgehammer when I traded my Knight's Helm in for a Power Belt.

And 117 was a typo on my part, sorry.

It is weird that $reward += ($e_score - $u_score) * 2 ends up meaning (e_score + (e_score - u_score) * 2).
You'd think the stuff being added would be totaled out first. Would this mean $reward += $reward * 2 would come out to four times $reward instead of three? That is really weird.
Super Slime
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 PostSat Apr 04, 2009 12:48 am
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Here's a simplified way to look at it for a single enemy:

Code:

      $reward = $e_score;
      if ($e_score > $u_score) $reward += ($e_score - $u_score) * 2;
      $reward = $reward / 5;


You ask, "Would this mean $reward += $reward * 2 would come out to four times $reward instead of three? That is really weird." The answer is no. The simplified code above might make this a little more obvious.
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Liquid Metal King Slime
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 PostSat Apr 04, 2009 9:00 pm
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I can't help but be sadden by
Quote:
Spoonweaver Clone


every name has some sort of clever replacement going on but mines just sort of tacked on the end almost as an after thought. I mean W.T.F. mate. No Cloneweaver? or Spooncloner? or Ultra Clone Spoon Variety Hour?


EDIT:
...and what of our less then active members? Are weYOU saying they're less important because they'll most likely never come close to getting the special give away move? That,s discrimination, and frankly it sickens me
Liquid Metal Slime
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 PostSat Apr 04, 2009 9:38 pm
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Quote:
Twinconclusive laughs as it flings bricks!

Slimesworth takes 49 damage!

Bugsy takes 54 damage!

Slimesworth takes 66 damage!

Twinconclusive grimaces. The attack did nothing!

Bugsy takes 58 damage!

Did I attempt to hit myself? Zombie

Quote:
...and what of our less then active members? Are weYOU saying they're less important because they'll most likely never come close to getting the special give away move? That,s discrimination, and frankly it sickens me

I think we've all got something better to do than to add 'Clone' to ~100 names.
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Metal Slime
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 PostSat Apr 04, 2009 9:43 pm
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Quote:
Rock & Roll Sentai rolls into a ball and barrels towards Twinconclusive!

Rock & Roll Sentai takes 83 damage!

Twinconclusive takes 88 damage!

I'm 95% sure I targeted Slimesworth here. Am I just mistaken or did Roughed Up do this?
Super Slime
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 PostSat Apr 04, 2009 10:13 pm
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You'd be mistaken. Roughed Up doesn't mess with targeting.
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 PostSat Apr 04, 2009 10:15 pm
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Well, there's that 5%. Hurr
At least we won.
Liquid Metal Slime
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 PostSat Apr 04, 2009 10:31 pm
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To be persistant,

Quote:
Twinconclusive laughs as it flings bricks!

Slimesworth takes 49 damage!

Bugsy takes 54 damage!

Slimesworth takes 66 damage!

Twinconclusive grimaces. The attack did nothing!

Bugsy takes 58 damage!


I think this is just a misnaming of Mugsy.
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Super Slime
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 PostSat Apr 04, 2009 10:42 pm
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No, that's one of the standard "Miss" messages.

[Attacker] grimaces. The attack did nothing!

It's the only one that references the attacker instead of the target.
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 PostSat Apr 04, 2009 11:04 pm
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like you're upset because you missed. thus the grimacing.

Liquid Metal Slime
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 PostSun Apr 05, 2009 12:49 am
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After looking through the items, it seems kind of odd that there isn't a general STR buffing item.Confused

Also, Psst

[edit]
Quote:
"Didn't find anything..."

I'm apparently not allowed to get slimebucks from posts anymore?
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 PostSun Apr 05, 2009 3:01 am
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Twinconclusive wrote:
After looking through the items, it seems kind of odd that there isn't a general STR buffing item.Confused


IMO, Str is the least useful stat to buff. Agi raises crit% and can decrease damage, Int increases MP regen, Str can raise damage, but only if you were near the threshold for the attack anyway. Put another way, if I'm using Super Shock or Brick Bombard, then another 50 Str is going to be completely useless.

Quote:
"Didn't find anything..."

After 20 posts in 24 hours, you stop accruing rewards. This is tracked by stat (I think), so you could still earn HP or MP by posting in a different forum.

Don't post more than 20 games or reviews in a day, though. You'll just be wasting your time.
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