Hey, that is nice! Now those bot-turns won't get buried so easily.
One minor issue that I noticed is that when Slimebot CUSTOM is on the other team, he still gets sorted up to the top even though you can't take his turn like you can with the auto-slimebots
Fixed. I was having a hard time finding an example of CUSTOM, but then I didn't look really hard either.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
I thought Purge AGI removed all non-permanent effects on Agility?
So where am I losing mine?
I started with 90, but as you can see here, I seem to lose 15 after purging myself.
Then I lost an additional 15 after purging for the second time.
I've been Entranced and Paralyzed both times.
Am I Missing some attack that permanently removes AGI?
♪♪♪ Du du duuuu ♪♪♪
So where am I losing mine?
I started with 90, but as you can see here, I seem to lose 15 after purging myself.
Then I lost an additional 15 after purging for the second time.
I've been Entranced and Paralyzed both times.
Am I Missing some attack that permanently removes AGI?
♪♪♪ Du du duuuu ♪♪♪
No, but the ordering is tricky... You were paralyzed first (Agi * .4), then entranced (Agi -10). When the effects are removed, they are removed multipliers-first.
Initial Agi: 90
Paralyzed: 36
Entranced: 26
26 / .4 + 10 = 75
A better solution might be to store the order the attacks were applied and unapply them in that order.
But effects are funny things... If you manipulated it just right, you could become entranced (Agi -10), then paralyzed (Agi * .4), then have entranced expire (Agi +10), then have paralysis expire (Agi / .4). You'd end up 15 points higher than you started.
Theoretically, this has a lot of exciting implications, but in practice, it ends up being too much trouble to orchestrate.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Initial Agi: 90
Paralyzed: 36
Entranced: 26
26 / .4 + 10 = 75
A better solution might be to store the order the attacks were applied and unapply them in that order.
But effects are funny things... If you manipulated it just right, you could become entranced (Agi -10), then paralyzed (Agi * .4), then have entranced expire (Agi +10), then have paralysis expire (Agi / .4). You'd end up 15 points higher than you started.
Theoretically, this has a lot of exciting implications, but in practice, it ends up being too much trouble to orchestrate.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Wow, I don't think I'll be challenging a clone owner (without a companion of my own) for quite some time.
Back to the bots for me, then.
Ohh
♪♪♪ Du du duuuu ♪♪♪
Back to the bots for me, then.
Quote:
But effects are funny things... If you manipulated it just right, you could become entranced (Agi -10), then paralyzed (Agi * .4), then have entranced expire (Agi +10), then have paralysis expire (Agi / .4). You'd end up 15 points higher than you started.
Ohh
♪♪♪ Du du duuuu ♪♪♪
Quote:
Wow, I don't think I'll be challenging a clone owner (without a companion of my own) for quite some time.
Back to the bots for me, then.
Back to the bots for me, then.
who, jaimes? he's not so tuff.
Battle #There can be only one (unless it's a tie somehow)






Twinconclusive wrote:
Wow, I don't think I'll be challenging a clone owner (without a companion of my own) for quite some time.
Back to the bots for me, then.
Back to the bots for me, then.
I don't think they're as dominating as you're making them out to be. 175 MP plus half your life is a huge cost to pay.
In any case, it's too soon to tell whether they're overpowered or underpowered. They've only been used in a handful of battles and it's hard to point to any of them and say that the clones were the deciding factor.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Spoonweaver wrote:
Ah, but that battle started before the tournament was over. Who's to say how he's developed since (aside from being able to make clones now).
Quote:
Ah, but that battle started before the tournament was over. Who's to say how he's developed since (aside from being able to make clones now).
true.... and the only battle I've had with a cloner in full cloning action was with rock&roll sentai(you) which ended badly for me. I do actually think the clone attack is amazingly powerful because of the metagame function of paralyzing your enemy and purging out of their paralyze, giving yourself more actions and more mp/dealing more damage.
In the battle with rock roll(you) I found myself unable to get out of being paralyzed because you had 2 chances to do so.
I think the attack puts the top battlers over the top.
If the tounry was run again they would win by a much bigger margin this time for sure.
I'm planning on raising the MP cost of Super Shock sometime. It's ridiculously overpowered for what it does.
I think I really grossly underestimated the importance of Agi at some point in the past.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
I think I really grossly underestimated the importance of Agi at some point in the past.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
I've discovered through experimentation that my MP doesn't regen fast enough to be an effective long-term combatant. This should be a direct hint to anyone wanting to challenge me and take advantage of the fight.
Also...
702 Damage.
To friends long gone, and those I've yet to meet - thank you.
Also...
Quote:
Sludgehammer hardens its body and hammers Fenrir-Lunaris with a forceful blow! CRITICAL HIT!
Fenrir-Lunaris takes 702 damage! Fenrir-Lunaris drops its guard! Fenrir-Lunaris cries out in defeat!
Fenrir-Lunaris takes 702 damage! Fenrir-Lunaris drops its guard! Fenrir-Lunaris cries out in defeat!
702 Damage.
To friends long gone, and those I've yet to meet - thank you.
Fenrir-Lunaris wrote:
702 Damage.
Quote:
Sludgehammer hardens its body and hammers Fenrir-Lunaris with a forceful blow! CRITICAL HIT!
Fenrir-Lunaris takes 702 damage! Fenrir-Lunaris drops its guard! Fenrir-Lunaris cries out in defeat!
Fenrir-Lunaris takes 702 damage! Fenrir-Lunaris drops its guard! Fenrir-Lunaris cries out in defeat!
702 Damage.
Sludgehammer's so crazy!
But try getting hit by a critical while wielding a vengeance sword of your own.
It's not pretty in any way.
Quote:
I've discovered through experimentation that my MP doesn't regen fast enough to be an effective long-term combatant. This should be a direct hint to anyone wanting to challenge me and take advantage of the fight.
All the cool kids are picking up Meditation.
Why haven't you?
[Edit]
Does that thing where the guy who goes first gets 50 + [MP from Int] not happen anymore?
♪♪♪ Du du duuuu ♪♪♪
Twinconclusive wrote:
[Edit]
Does that thing where the guy who goes first gets 50 + [MP from Int] not happen anymore?
Does that thing where the guy who goes first gets 50 + [MP from Int] not happen anymore?
It should. I just screwed that line up when I moved it.
Thanks for catching that.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Quote:
Battle #764
, , vs
Status: Waiting for other players
Turn length: 72h
Battle #764
, , vs
Status: Waiting for other players
Turn length: 72h
That was supposed to be James Paige, LeTrompe, Slimebot TRICKSTER vs. Sir Goowain. it looked okay on the "Open Challenges" page, but it went wonky after I accepted it.
You must be working on another feature now, eh ;)



